Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Illusion
Phantasm
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Psychic 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Transmutation
This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons.
Class Levels:
Cleric 3
Warpriest 3
Inquisitor 3
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Spiritualist 3
Illusion
Glamer
Undead appear to be alive.
Class Levels:
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Spiritualist 3
Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Divination
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 4
Investigator 3
Spiritualist 3
Necromancy
You emanate an aura that saps the strength of others of your kind and channels their energy into you.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Enchantment
Compulsion
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 2
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Enchantment
Compulsion
+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Transmutation
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Paladin 2
Warpriest 3
Evocation
Makes a permanent, heatless light.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Wizard 2
Psychic 3
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 3