Library / Spells / Warpriest Spells

Warpriest Level 2 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Evocation

This spell sanctifies an area with heavenly power.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Divination

Determine mental disturbances in nearby creatures.

Class Levels:
Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Antipaladin 1
Conjuration Creation

You summon a set of Small or Medium masterwork restraints into being.

Class Levels:
Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Evocation

Harm and possibly slow lawful creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Divination

Subject understands chosen language.

Class Levels:
Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Medium 1 Oracle 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2
Evocation

Sonic energy damages objects or creatures composed of crystal.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Elementalist Wizard 2
Abjuration

You take half of subject's damage.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Abjuration

You create a magical barrier that protects a target's vital areas.

Class Levels:
Cleric 2 Paladin 1 Psychic 2 Warpriest 2 Inquisitor 1
Illusion Glamer

Negates sound in 20-ft. radius.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You protect an area against casual eavesdropping.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Transmutation

Stone, dirt, and other types of earth within the area become more tightly packed.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Evocation

Deals 1d8 sonic damage to subjects; may stun them.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Warpriest 2
Evocation

Harm and possibly blind evil creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Evocation

Magic weapon attacks on its own.

Class Levels:
Cleric 2 Medium 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
Divination

Monitors condition, position of allies.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Psychic 2 Warpriest 2 Spiritualist 2
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