Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Conjuration
Healing
Dispels magical ability penalty or repairs 1d4 ability damage.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Paladin 1
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
This spell sanctifies an area with heavenly power.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Transmutation
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Psychic 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Divination
Determine mental disturbances in nearby creatures.
Class Levels:
Cleric 2
Medium 2
Paladin 2
Psychic 2
Occultist 2
Warpriest 2
Inquisitor 2
Necromancy
You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Antipaladin 1
Conjuration
Creation
You summon a set of Small or Medium masterwork restraints into being.
Class Levels:
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Evocation
Harm and possibly slow lawful creatures.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Medium 1
Oracle 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 2
Evocation
Sonic energy damages objects or creatures composed of crystal.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Elementalist Wizard 2
Abjuration
You take half of subject's damage.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Abjuration
You create a magical barrier that protects a target's vital areas.
Class Levels:
Cleric 2
Paladin 1
Psychic 2
Warpriest 2
Inquisitor 1
Illusion
Glamer
Negates sound in 20-ft. radius.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Illusion
Glamer
You protect an area against casual eavesdropping.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Transmutation
Stone, dirt, and other types of earth within the area become more tightly packed.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
Deals 1d8 sonic damage to subjects; may stun them.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Warpriest 2
Evocation
Harm and possibly blind evil creatures.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Evocation
Magic weapon attacks on its own.
Class Levels:
Cleric 2
Medium 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Abjuration
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Psychic 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2
Unchained Summoner 2
Divination
Monitors condition, position of allies.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Psychic 2
Warpriest 2
Spiritualist 2