Transmutation
The targets are able to breathe water, freely.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Your blood thickens to becomes a glue-like substance upon contact with air.
Class Levels:
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Enchantment
You gain a bonus on Diplomacy checks and performance combat checks.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Evocation
A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Sorcerer 2
Transmutation
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 2
Warpriest 2
Investigator 2
Conjuration
Creation
This spell creates a burst of spores that weaken the mind.
Class Levels:
Druid 2
Witch 2
Hunter 2
Shaman 2
Transmutation
Polymorph
Assume form of a Small or Medium humanoid.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Conjuration
Summoning
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Antipaladin 2
Transmutation
Polymorph
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Enchantment
Compulsion
You cause the targets to forget all but the most general information about you.
Class Levels:
Bard 2
Skald 2
Witch 2
Psychic 2
Mesmerist 2
Divination
Gain increasing bonuses to AC and on attack rolls and damage against one creature.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Conjuration
Teleportation
Send or receive a small object via teleportation.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Enchantment
Compulsion
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
Class Levels:
Bard 2
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Bloodrager 2
Transmutation
You temporarily curse a creature so its touch lessens the value of coins it touches.
Class Levels:
Bard 2
Magus 2
Witch 2
Cleric 3
Wizard 3
Sorcerer 3
Alchemist 2
Occultist 2
Inquisitor 2
Investigator 2
Divination
Learns whether an action will be good or bad.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Psychic 2
Warpriest 2
Spiritualist 2
Enchantment
You emit an aura of subsonic noise and mental imagery that makes concentrating difficult.
Class Levels:
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Divination
Speak normally and cast spells with verbal components while in animal or polymorphed form.
Class Levels:
Druid 2
Witch 2
Hunter 2
Shaman 2
Enchantment
Compulsion
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 2
Enchantment
Compulsion
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Transmutation
A skirt, kilt, or gown you are wearing enables you to control your falls through the air.
Class Levels:
Bard 2
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Occultist 2
Inquisitor 2
Transmutation
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
Class Levels:
Druid 2
Witch 2
Hunter 2
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Transmutation
Your blood becomes as hard as iron upon contact with air.
Class Levels:
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2