The targets are able to breathe water, freely.
Witch Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
You become immune to diseases and toxins, absorb one, and then spread it to others.
This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day.
You infuse the target with power from the Abyss, granting it the fiendish creature simple template.
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
You channel a fell curse through your glare.
Your blood thickens to becomes a glue-like substance upon contact with air.
Once during this spell's duration, you can spit a viscous liquid as a standard action.
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).
This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).
You gain a bonus on Diplomacy checks and performance combat checks.
Ignore penalties from old age.
Ignore penalties from venerable age.
Ignore penalties from middle age.
Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.
A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.
This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Creates a small pocket of air around your head or an object.
You create a powerful blast of air capable of flinging an opponent upward.
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.
You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
The subject ignores the effects of addictions.