Commands subject of 7 HD or less.
Witch Level 4 Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
Transforms an object into an intangible shadowy focus bound to target creature's flesh.
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly hamper your vision.
You touch a creature and temporarily absorb its knowledge for yourself.
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Give a creature a bite attack and a hunger for its own kind's flesh.
Hail deals 5d6 damage in area 40 ft. across.
The target takes on the form of a half-elf from the surface world.
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
Touch attack, 3d8 damage +1/level (max +15).
This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die.
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
Instant restoration channels planar energy into a summoned creature.
You cause the target to become extremely amiable.
Indicates direction to familiar creature.
Bizarre cacophony fascinates eldritch creatures.
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see.
You compare two similar items and know if they are identical to one another or not.
Creates one cloth or wood object.
Creatures inside mirror can exit through another mirror within 500 ft. as a swift action.