Library / Spells / Witch Spells

Witch Level 6 Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Necromancy

Infect a subject with a highly contagious disease.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6
Necromancy

Target becomes panicked, sickened, and comatose.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Mesmerist 6 Investigator 6 Spiritualist 6
Necromancy

As fester, but affecting multiple targets.

Class Levels:
Witch 6 Inquisitor 6
Transmutation Polymorph

This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type.

Class Levels:
Druid 5 Magus 6 Witch 6 Hunter 5 Shaman 5 Wizard 6 Sorcerer 6 Alchemist 5 Investigator 5
Divination

Shows most direct way to a location.

Class Levels:
Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Transmutation

Turns subject creature into statue.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Necromancy

Create a wall of zombies.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5
Enchantment Compulsion

As lesser geas, but affects any creature.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6 Inquisitor 5
Necromancy Haunted

You call upon the restless souls of those who died at sea.

Class Levels:
Witch 6 Cleric 5 Shaman 6 Inquisitor 6 Spiritualist 5
Transmutation

Slowly transform a creature into an inanimate plant.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Transmutation

You cause the target to transform into a plant over time.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Abjuration

Array of magic effects protect area.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6
Divination

This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over their destiny.

Class Levels:
Bard 5 Witch 6 Wizard 6 Sorcerer 6
Evocation

A blast of hellfire blazes from your hands.

Class Levels:
Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Enchantment Compulsion

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Class Levels:
Bard 5 Skald 5 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 5 Spiritualist 6
Conjuration Teleportation

Target is frozen, then teleported.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5
Necromancy

Deals 1d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Transmutation

By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.

Class Levels:
Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4
Conjuration Teleportation

This spell functions as per plane shift, but with the following exceptions.

Class Levels:
Witch 6 Cleric 4 Medium 3 Shaman 6 Wizard 6 Psychic 4 Sorcerer 6 Summoner 5
Necromancy

You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.

Class Levels:
Magus 5 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Divination

Lets you learn tales about a person, place, or thing.

Class Levels:
Bard 4 Skald 4 Witch 6 Medium 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
Enchantment

You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.

Class Levels:
Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6
Evocation

You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.

Class Levels:
Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5
Transmutation

You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150).

Class Levels:
Druid 6 Witch 6 Cleric 6 Shaman 6
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