Conjuration
Summoning
You summon 1d4+1 giant eagles to serve as you designate.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Bloodrager 4
Conjuration
Summoning
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinni, or 1d4+1 jann.
Class Levels:
Witch 6
Cleric 6
Wizard 6
Sorcerer 6
Summoner 5
Conjuration
Summoning
This spell summons one humanoid petitioner per caster level.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Summoner 6
Conjuration
Summoning
Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Warpriest 6
Spiritualist 6
Elementalist Wizard 6
Conjuration
Summoning
This spell functions like summon monster, except that it summons a single vanth psychopomp.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Sorcerer 6
Summoner 5
Transmutation
Turns your body into a swarm of vermin.
Class Levels:
Druid 6
Witch 6
Hunter 6
Necromancy
Triggered rune panics nearby creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
Charm
Triggered rune charms creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Warpriest 6
Abjuration
Create triggered wall of force.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
Compulsion
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
Class Levels:
Bard 6
Witch 6
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Mesmerist 6
Occultist 4
Evocation
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 3
Oracle 6
Ranger 3
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
Compulsion
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
Class Levels:
Bard 6
Druid 5
Skald 6
Witch 6
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Warpriest 5
Evocation
You temporarily grant control of your familiar to another willing creature.
Class Levels:
Witch 6
Wizard 6
Sorcerer 6
Transmutation
You gain combat bonuses.
Class Levels:
Magus 6
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Spiritualist 6
Conjuration
Teleportation
Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.
Class Levels:
Magus 6
Witch 6
Wizard 6
Psychic 6
Sorcerer 6
Summoner 6
Occultist 6
Spiritualist 6
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Mesmerist 6
Warpriest 5
Inquisitor 5
Investigator 6
Spiritualist 6
Enchantment
Compulsion
This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circumstances arise.
Class Levels:
Bard 6
Witch 6
Wizard 6
Sorcerer 6
Inquisitor 6
Abjuration
You create a pale silver barrier that repels undead.
Class Levels:
Witch 6
Cleric 5
Wizard 6
Sorcerer 6
Inquisitor 4
Necromancy
Subject shares wounds you receive.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Inquisitor 5
Spiritualist 6
Enchantment
Compulsion
Target is compelled to destroy one enemy.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Necromancy
You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell's duration.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Warpriest 6
Conjuration
Summoning
Creates a whip of army ants dealing 3d6 damage plus swarm poison and distraction on strike.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Hunter 6
Wizard 6
Sorcerer 6
Necromancy
Make one of the target's limbs useless.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Wizard 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Spiritualist 5