Conjuration
Healing
Fully restore dead subject.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 8
Necromancy
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.
Class Levels:
Witch 4
Occultist 3
Inquisitor 3
Antipaladin 3
Spiritualist 3
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Divination
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.
Class Levels:
Druid 2
Witch 3
Cleric 3
Ranger 1
Wizard 3
Sorcerer 3
Enchantment
Compulsion
When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.
Class Levels:
Bard 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Transmutation
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Class Levels:
Magus 4
Witch 3
Cleric 4
Medium 4
Shaman 3
Wizard 4
Paladin 3
Sorcerer 4
Occultist 4
Antipaladin 3
Spiritualist 3
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Necromancy
As possession, but you observe instead of control the subject.
Class Levels:
Witch 4
Medium 2
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Mesmerist 4
Spiritualist 3
Conjuration
Calling
This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.
Class Levels:
Witch 8
Cleric 8
Wizard 8
Sorcerer 8
Transmutation
Painfully swell a target's joints.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Spiritualist 3
Transmutation
Polymorph
This spell transforms your targets into trees as per tree shape, except the targets transform into living trees that resemble their original forms.
Class Levels:
Druid 9
Witch 9
Shaman 9
Conjuration
Creation
You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.
Class Levels:
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Divination
Scrying
You can view events transpiring along a natural watercourse you touch.
Class Levels:
Druid 2
Witch 3
Cleric 3
Ranger 2
Inquisitor 3
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.
Class Levels:
Druid 4
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4
Transmutation
Your skin becomes more elastic, distributing crushing damage efficiently.
Class Levels:
Magus 4
Witch 5
Wizard 5
Sorcerer 5
Alchemist 4
Transmutation
You curse a magic item, such as magical clothing, a suit of armor, or a weapon.
Class Levels:
Bard 4
Witch 5
Wizard 5
Sorcerer 5
Alchemist 4
Inquisitor 4
Transmutation
Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Sorcerer 2
Occultist 2
Evocation
This spell charges magical runes to an explosive degree.
Class Levels:
Magus 4
Witch 6
Wizard 5
Sorcerer 5
Bloodrager 3
Transmutation
This spell functions as confusion, except that it affects only constructs.
Class Levels:
Bard 5
Witch 6
Wizard 6
Sorcerer 6
Inquisitor 5
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Evocation
Prevent a corpse from becoming an undead.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Necromancy
Target temporarily ages.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Spiritualist 3