Dispels touched illusion or a creature's change in form.
Witch Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.
You change the target's head into that of a bull.
Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a necromantic link to you.
You are transformed into a single-minded force of destruction.
When casting this spell, you must plant the material components in soil.
Speak normally and cast spells with verbal components while in animal or polymorphed form.
Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.
Subject immediately accepts an offered item and uses it.
An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
Grants a creature proficiency in a single weapon for short period of time.
You unleash divine power to smite those who wrongly trusted you.
A skirt, kilt, or gown you are wearing enables you to control your falls through the air.
This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
This spell functions as binding earth, except as noted.
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
This spell functions like bite the hand, except as noted above.