Library / Spells / Witch Spells

Witch Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Abjuration

Dispels touched illusion or a creature's change in form.

Class Levels:
Witch 5 Psychic 5 Inquisitor 3
Necromancy

You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6 Spiritualist 6
Transmutation Polymorph

You change the target's head into that of a bull.

Class Levels:
Druid 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Necromancy

Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a necromantic link to you.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

You are transformed into a single-minded force of destruction.

Class Levels:
Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3
Conjuration Creation

When casting this spell, you must plant the material components in soil.

Class Levels:
Witch 4 Wizard 4 Sorcerer 4 Summoner 4
Divination

Speak normally and cast spells with verbal components while in animal or polymorphed form.

Class Levels:
Druid 2 Witch 2 Hunter 2 Shaman 2
Enchantment Compulsion

Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.

Class Levels:
Bard 5 Skald 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5
Enchantment Compulsion

Subject immediately accepts an offered item and uses it.

Class Levels:
Bard 1 Skald 1 Witch 1 Psychic 1 Mesmerist 1
Enchantment Compulsion

An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.

Class Levels:
Bard 3 Witch 4 Cleric 4 Psychic 4 Mesmerist 3
Necromancy

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Class Levels:
Adept 3 Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Enchantment Compulsion

Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 2
Evocation

This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.

Class Levels:
Magus 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Occultist 1 Inquisitor 1
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.

Class Levels:
Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.

Class Levels:
Witch 7 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7
Enchantment Compulsion

Grants a creature proficiency in a single weapon for short period of time.

Class Levels:
Magus 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2
Evocation

You unleash divine power to smite those who wrongly trusted you.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Occultist 6
Transmutation

A skirt, kilt, or gown you are wearing enables you to control your falls through the air.

Class Levels:
Bard 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Inquisitor 2
Conjuration Calling

This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.

Class Levels:
Witch 5 Shaman 5 Wizard 4 Psychic 5 Sorcerer 4 Summoner 4 Occultist 5
Transmutation

If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.

Class Levels:
Druid 2 Witch 2 Hunter 2
Transmutation

This spell functions as binding earth, except as noted.

Class Levels:
Druid 6 Witch 6 Hunter 6
Evocation

For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.

Class Levels:
Bard 3 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Enchantment Compulsion

With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.

Class Levels:
Druid 3 Witch 4 Wizard 4 Sorcerer 4 Summoner 3 Inquisitor 3
Enchantment Compulsion

This spell functions like bite the hand, except as noted above.

Class Levels:
Druid 6 Witch 7 Wizard 7 Sorcerer 7 Summoner 6 Inquisitor 6
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