Library / Spells / Wizard Spells

Wizard Level 1 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Evocation

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1
Evocation

Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Transmutation

Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Spiritualist 1
Transmutation

Swim speed becomes 30 ft.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Necromancy

A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Transmutation

With this spell, you can transfer one magic tattoo from one creature to another.

Class Levels:
Bard 1 Witch 1 Wizard 1 Sorcerer 1
Transmutation

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near.

Class Levels:
Bard 1 Druid 1 Wizard 1 Sorcerer 1
Divination

When faced with an important situation, you grant yourself a magical edge to ensure your success.

Class Levels:
Bard 1 Magus 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1
Divination

+20 on your next attack roll.

Class Levels:
Magus 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1
Necromancy

The target loses its body's natural ability to breathe automatically.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Transmutation

Empowers natural attacks or unarmed strikes of undead creatures with a +1 enhancement bonus.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Necromancy

By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moorings.

Class Levels:
Witch 1 Wizard 1 Sorcerer 1
Enchantment Compulsion

Target takes -4 on initiative and Reflex saves.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Conjuration Creation

Invisible force obeys your commands.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Spiritualist 1
Evocation

This spell causes the target to glow as if surrounded by a halo of light.

Class Levels:
Cleric 1 Oracle 1 Wizard 1 Paladin 1 Sorcerer 1
Transmutation

You become one with the city around you, allowing you to move more easily through its crowds and buildings.

Class Levels:
Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Glamer

As invisibility for 1 round/level (5 max).

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Illusion Figment

Throws voice for 1 min./level.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Spiritualist 1
Transmutation

Disguise target's voice.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Abjuration

This spell renders a touched object waterproof for the duration of the spell.

Class Levels:
Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1
Abjuration

You create a rushing torrent of water in the rough outline of a shield.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1
Transmutation

Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.

Class Levels:
Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1
Conjuration Creation

You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
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