Evocation
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Bloodrager 1
Evocation
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Transmutation
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Spiritualist 1
Transmutation
Swim speed becomes 30 ft.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Elementalist Wizard 1
Necromancy
A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.
Class Levels:
Bard 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Antipaladin 1
Transmutation
With this spell, you can transfer one magic tattoo from one creature to another.
Class Levels:
Bard 1
Witch 1
Wizard 1
Sorcerer 1
Transmutation
You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near.
Class Levels:
Bard 1
Druid 1
Wizard 1
Sorcerer 1
Divination
When faced with an important situation, you grant yourself a magical edge to ensure your success.
Class Levels:
Bard 1
Magus 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Divination
+20 on your next attack roll.
Class Levels:
Magus 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Necromancy
The target loses its body's natural ability to breathe automatically.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Transmutation
Empowers natural attacks or unarmed strikes of undead creatures with a +1 enhancement bonus.
Class Levels:
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Inquisitor 1
Antipaladin 1
Necromancy
By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moorings.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Enchantment
Compulsion
Target takes -4 on initiative and Reflex saves.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Conjuration
Creation
Invisible force obeys your commands.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Spiritualist 1
Evocation
This spell causes the target to glow as if surrounded by a halo of light.
Class Levels:
Cleric 1
Oracle 1
Wizard 1
Paladin 1
Sorcerer 1
Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Illusion
Glamer
As invisibility for 1 round/level (5 max).
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Illusion
Figment
Throws voice for 1 min./level.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Spiritualist 1
Transmutation
Disguise target's voice.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Investigator 1
Abjuration
This spell renders a touched object waterproof for the duration of the spell.
Class Levels:
Bard 1
Druid 1
Magus 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Abjuration
You create a rushing torrent of water in the rough outline of a shield.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Bloodrager 1
Transmutation
Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Creation
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1