Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Evocation
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
Class Levels:
Magus 4
Witch 4
Cleric 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Inquisitor 4
Conjuration
Calling
This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.
Class Levels:
Witch 5
Shaman 5
Wizard 4
Psychic 5
Sorcerer 4
Summoner 4
Occultist 5
Evocation
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.
Class Levels:
Bard 3
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Enchantment
Compulsion
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
Class Levels:
Druid 3
Witch 4
Wizard 4
Sorcerer 4
Summoner 3
Inquisitor 3
Conjuration
Creation
Tentacles grapple all creatures within a 20-ft. spread.
Class Levels:
Magus 4
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Spiritualist 4
Evocation
With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind.
Class Levels:
Druid 4
Wizard 4
Sorcerer 4
Necromancy
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.
Class Levels:
Cleric 4
Wizard 4
Sorcerer 4
Warpriest 4
Antipaladin 4
Necromancy
Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.
Class Levels:
Magus 3
Witch 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Inquisitor 3
Antipaladin 3
Necromancy
Splinters target's bones for 1d6/level damage (max 15d6) and exhausts it for 1 min./level.
Class Levels:
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 5
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Necromancy
You cause the victim's attacks to careen wildly, endangering itself and those around it.
Class Levels:
Bard 3
Witch 3
Cleric 4
Wizard 4
Sorcerer 4
Mesmerist 3
Spiritualist 3
Transmutation
Touch attack slows target, 1d4 Dex damage.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Abjuration
You imbue a single object with an acidic protective ward.
Class Levels:
Magus 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Conjuration
Healing
As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.
Class Levels:
Magus 4
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Enchantment
Charm
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 3
Abjuration
Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.
Class Levels:
Witch 4
Cleric 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Inquisitor 4
Spiritualist 4
Transmutation
Polymorph
You steal the target's face, transforming yourself into a flawless imitation of it.
Class Levels:
Bard 3
Druid 4
Witch 3
Shaman 4
Wizard 4
Sorcerer 4
Alchemist 3
Inquisitor 3
Antipaladin 3
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Illusion
Phantasm
Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Transmutation
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 4
Investigator 4
Enchantment
Compulsion
Subjects behave oddly for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Bloodrager 4
Spiritualist 4
Abjuration
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Class Levels:
Bard 4
Magus 3
Skald 4
Witch 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Occultist 4
Spiritualist 4
Conjuration
Creation
You conjure a large metal cube covered in sharp spikes.
Class Levels:
Magus 5
Wizard 4
Sorcerer 4