Library / Spells / Wizard Spells

Wizard Level 4 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Class Levels:
Adept 3 Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.

Class Levels:
Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4
Conjuration Calling

This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.

Class Levels:
Witch 5 Shaman 5 Wizard 4 Psychic 5 Sorcerer 4 Summoner 4 Occultist 5
Evocation

For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.

Class Levels:
Bard 3 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Enchantment Compulsion

With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.

Class Levels:
Druid 3 Witch 4 Wizard 4 Sorcerer 4 Summoner 3 Inquisitor 3
Conjuration Creation

Tentacles grapple all creatures within a 20-ft. spread.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Spiritualist 4
Evocation

With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind.

Class Levels:
Druid 4 Wizard 4 Sorcerer 4
Necromancy

The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4 Antipaladin 4
Necromancy

Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.

Class Levels:
Magus 3 Witch 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 Inquisitor 3 Antipaladin 3
Necromancy

Splinters target's bones for 1d6/level damage (max 15d6) and exhausts it for 1 min./level.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 5
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Necromancy

You cause the victim's attacks to careen wildly, endangering itself and those around it.

Class Levels:
Bard 3 Witch 3 Cleric 4 Wizard 4 Sorcerer 4 Mesmerist 3 Spiritualist 3
Transmutation

Touch attack slows target, 1d4 Dex damage.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Abjuration

You imbue a single object with an acidic protective ward.

Class Levels:
Magus 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3
Conjuration Healing

As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.

Class Levels:
Magus 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Enchantment Charm

Makes monster believe it is your ally.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 3
Abjuration

Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.

Class Levels:
Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
Transmutation Polymorph

You steal the target's face, transforming yourself into a flawless imitation of it.

Class Levels:
Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3
Transmutation

This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4
Illusion Phantasm

Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4
Transmutation

This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4
Enchantment Compulsion

Subjects behave oddly for 1 round/level.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Bloodrager 4 Spiritualist 4
Abjuration

All creatures in the area gain a +4 bonus on saving throws against teleportation effects.

Class Levels:
Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4
Conjuration Creation

You conjure a large metal cube covered in sharp spikes.

Class Levels:
Magus 5 Wizard 4 Sorcerer 4
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