Library / Spells / Wizard Spells

Wizard Level 5 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Conjuration

This spell functions like dimension door, except you leave behind a burst of fire.

Class Levels:
Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4
Abjuration

You ward an area's shadows such that light cannot penetrate them.

Class Levels:
Druid 5 Witch 5 Cleric 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Alchemist 3
Necromancy

You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Antipaladin 4
Illusion Glamer

You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.

Class Levels:
Bard 5 Skald 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5
Necromancy

A target can safely remove its head.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 6 Sorcerer 5 Alchemist 4 Warpriest 5 Antipaladin 4 Investigator 4 Spiritualist 4
Abjuration

Your touch creates an invisible circle on a flat surface.

Class Levels:
Cleric 4 Wizard 5 Sorcerer 5
Enchantment Compulsion

This spell allows your companion or familiar to intercept any attack that targets you, including those that do not require attack rolls (e.g., chain lightning, hold monster, and magic missile).

Class Levels:
Druid 5 Witch 5 Wizard 5 Sorcerer 5 Antipaladin 4
Abjuration

Forces a creature to return to its native plane.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Shaman 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4 Inquisitor 4 Spiritualist 5
Transmutation

You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all.

Class Levels:
Wizard 5 Sorcerer 5 Summoner 6 Alchemist 4 Spiritualist 6
Enchantment Compulsion

Controls humanoid telepathically.

Class Levels:
Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 4 Spiritualist 5
Abjuration

A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell and is treated as one age category younger for determining which special abilities it can use.

Class Levels:
Witch 5 Wizard 5 Sorcerer 5
Illusion Phantasm

Sends message to anyone sleeping.

Class Levels:
Bard 5 Skald 5 Medium 3 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Alchemist 5 Mesmerist 4 Investigator 5 Spiritualist 5
Divination

You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area of effect.

Class Levels:
Bard 4 Cleric 5 Wizard 5 Sorcerer 5 Inquisitor 4
Conjuration Creation

You create a duplicate of a familiar.

Class Levels:
Witch 5 Wizard 5 Sorcerer 5 Alchemist 4
Transmutation

Sonic sense gives you blindsight 40 ft.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4
Transmutation Polymorph

You become a Medium elemental.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 Elementalist Wizard 5
Necromancy

You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other.

Class Levels:
Witch 5 Shaman 5 Wizard 5 Sorcerer 5
Transmutation

A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5
Transmutation

Transforms raw materials into finished items.

Class Levels:
Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5
Illusion Glamer

You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4
Illusion Glamer

Fools scrying with an illusion.

Class Levels:
Bard 5 Skald 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Spiritualist 5
Necromancy

Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.

Class Levels:
Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Spiritualist 5
Enchantment Compulsion

Subject's Int and Cha drop to 1.

Class Levels:
Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Spiritualist 5
Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
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