Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point.
Wizard Level 5 Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust.
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.
This spell functions as repair undead, except as noted above, and it cures 1d8 points of damage + 1 point per caster level (maximum +20) on each selected creature.
This spell functions as create pit, except the pit is capable of movement.
Your skin becomes more elastic, distributing crushing damage efficiently.
You curse a magic item, such as magical clothing, a suit of armor, or a weapon.
This spell charges magical runes to an explosive degree.
This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.
You create a vibrant wall of hypnotic light and color.
This spell functions as audiovisual hallucination, except that the phantasm includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script.
You create a scroll bearing a message in any language you can speak, with a maximum length of 50 words.
Hides expensive chest on Ethereal Plane; you retrieve it at will.
This spell functions as nondetection except as noted above.
You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell.
Changes appearance of 1 person per 2 levels.
Delivers short message anywhere, instantly.
Stores a creature's memory of an event or topic in a gem until shattered or dispelled.
Mimics evocation below 5th level, but only 20% real.
You change the target into an animal (as per beast shape I), humanoid (as per alter self), or monstrous humanoid (as per monstrous physique I).
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.
This spell attempts to transfer a magical effect from a creature you touch to yourself.
Cause a creature to perform a suggested action while asleep.