Library / Spells / Wizard Spells

Wizard Level 5 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

Moves object, attacks creature, or hurls object or creature.

Class Levels:
Magus 5 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Spiritualist 5
Divination

Link lets allies communicate.

Class Levels:
Witch 5 Medium 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Spiritualist 5
Conjuration Teleportation

Instantly transports you as far as 100 miles per level.

Class Levels:
Magus 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Spiritualist 5
Divination

Automatically detect nearby conscious creatures.

Class Levels:
Medium 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 4 Spiritualist 4
Necromancy

Animate dead when a specific trigger condition occurs.

Class Levels:
Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4
Enchantment Compulsion

This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.

Class Levels:
Bard 6 Druid 5 Skald 6 Witch 6 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Wizard 5 Psychic 6 Arcanist 5 Sorcerer 5 Warpriest 5
Divination

You immediately become aware of any teleportation effects that begin or end within the spell's area.

Class Levels:
Wizard 5 Psychic 4 Sorcerer 5
Transmutation

Permanently transforms two 10-ft. cubes/level of mud or quicksand into soft stone.

Class Levels:
Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

Permanently transforms two 10-ft. cubes/level of natural stone into mud.

Class Levels:
Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.

Class Levels:
Magus 5 Witch 5 Cleric 4 Oracle 4 Shaman 4 Wizard 5 Sorcerer 5 Alchemist 5 Inquisitor 4 Antipaladin 4
Transmutation

Objects on cloth become embroidered.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Divination

You can communicate with any creature that is not mindless.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 6 Oracle 6 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 6
Abjuration

Increase construct hardness or DR.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5
Transmutation Polymorph

Take the form and some of the powers of a Tiny or Large undead.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Conjuration Creation

An unseen crew member is an invisible, shapeless force that performs the duties of one crew member.

Class Levels:
Bard 4 Witch 5 Wizard 5 Sorcerer 5 Summoner 5
Enchantment Compulsion

You fill the target's mind with childlike wonder, allowing that creature to marvel at things that would be debilitating to others.

Class Levels:
Bard 4 Cleric 5 Wizard 5 Paladin 3 Psychic 5 Sorcerer 5 Mesmerist 4
Necromancy

This spell wreathes you in shadowy energy and damages those that make melee attacks against you.

Class Levels:
Magus 5 Wizard 5 Sorcerer 5 Spiritualist 5
Transmutation Polymorph

You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.

Class Levels:
Witch 5 Cleric 6 Oracle 6 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5
Transmutation Polymorph

This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.

Class Levels:
Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5
Transmutation Polymorph

Transform ordinary dogs into fiendish minions.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3
Illusion Figment

You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamity that renders it utterly worthless for their needs.

Class Levels:
Bard 5 Skald 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Warpriest 5
Transmutation

You make the targets light enough to be carried by wind.

Class Levels:
Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5
Conjuration Creation

This spell functions as per create pit, except as noted here.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5
Evocation

Wall is immune to damage.

Class Levels:
Magus 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5
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