Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Abjuration

Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5
Conjuration Creation

You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Conjuration Creation

You cover a solid surface with a layer of sticky glue.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1
Transmutation

You cause an object to briefly transform into gold.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

You inspire the target with the power to seize a grand destiny.

Class Levels:
Bard 4 Medium 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 Mesmerist 5
Transmutation

A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths.

Class Levels:
Bard 1 Skald 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1
Divination

You can cast this spell as an immediate action when you fail a Climb check and would fall.

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0
Necromancy

Cause a corpse to grab or trip a foe.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Evocation

Hand provides cover, pushes, or grapples.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Creation

This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3
Transmutation

You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2
Conjuration Creation

You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

Arrows do damage as though one size category bigger.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin.

Class Levels:
Druid 6 Wizard 5 Sorcerer 5
Transmutation

You bring into being a localized region of increased gravity that crushes a creature to the ground.

Class Levels:
Druid 6 Wizard 5 Sorcerer 5
Conjuration Creation

Makes 10-ft. square or one object slippery.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Elementalist Wizard 1
Conjuration Healing

You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast.

Class Levels:
Cleric 5 Wizard 5 Psychic 4 Sorcerer 5
Transmutation

The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Necromancy Haunted

You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.

Class Levels:
Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

This spell functions as lesser guardian monument, except it grants DR 4/magic.

Class Levels:
Bard 5 Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 5 Inquisitor 5
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Summoning

You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.

Class Levels:
Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
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