Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
Wizard Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
You cover a solid surface with a layer of sticky glue.
You cause an object to briefly transform into gold.
You inspire the target with the power to seize a grand destiny.
A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths.
You can cast this spell as an immediate action when you fail a Climb check and would fall.
Cause a corpse to grab or trip a foe.
Hand provides cover, pushes, or grapples.
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.
Arrows do damage as though one size category bigger.
You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin.
You bring into being a localized region of increased gravity that crushes a creature to the ground.
Makes 10-ft. square or one object slippery.
You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast.
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
This spell functions as lesser guardian monument, except it grants DR 4/magic.
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.