Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Abjuration

Array of magic effects protect area.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6
Enchantment Charm

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Evocation

Blast of wind blows away or knocks down creatures.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Evocation

A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Transmutation

You transform the target half-orc into a full-blooded orc.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5
Illusion Glamer

You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3
Illusion Glamer

Makes one type of terrain appear like another (field as forest, or the like).

Class Levels:
Bard 4 Skald 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4
Necromancy

Immobilizes undead for 1 round/level.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3
Transmutation

Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burst.

Class Levels:
Cleric 6 Oracle 6 Wizard 5 Sorcerer 5 Summoner 5
Transmutation

You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1
Transmutation

This spell increases the hardness of materials by 1 point per 2 caster levels.

Class Levels:
Wizard 6 Sorcerer 6
Transmutation Polymorph

You transform the target into a harmless animal of the same approximate body type.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Divination

You use a Harrow deck to tell a fortune for yourself or someone else.

Class Levels:
Bard 3 Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Divination

This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over their destiny.

Class Levels:
Bard 5 Witch 6 Wizard 6 Sorcerer 6
Divination

You touch a creature and temporarily absorb its knowledge for yourself.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
Illusion Glamer

You surround yourself with disturbing illusions.

Class Levels:
Bard 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Illusion Figment

Creatures are shaken and take Wis damage.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Enchantment

As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1
Necromancy

Causes positive or negative healing effects on the target to recover only half hit points.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2
Necromancy

You siphon half of all magical healing that the targeted creature receives.

Class Levels:
Witch 3 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation

The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.

Class Levels:
Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Transmutation

Weapons bypass DR and hardness as adamantine, cold iron, or silver.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3
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