Evocation
A wavering red ray projects from your finger.
Class Levels:
Druid 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
You badger and nitpick the subject of your spell until its mood sours.
Class Levels:
Bard 2
Magus 3
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Divination
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Investigator 1
Evocation
A blast of hellfire blazes from your hands.
Class Levels:
Magus 6
Witch 6
Cleric 6
Wizard 6
Sorcerer 6
Transmutation
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Enchantment
Compulsion
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Spiritualist 6
Illusion
Glamer
Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Transmutation
This subtle but useful spell allows you to safeguard important knowledge-even from yourself.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Enchantment
Compulsion
You prevent the targets from having conscious awareness of your presence.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Illusion
Glamer
The target's wounds to seem to disappear.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Occultist 1
Inquisitor 1
Antipaladin 1
Transmutation
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.
Class Levels:
Magus 1
Ranger 1
Wizard 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Subject loses actions for 1 round/level.
Class Levels:
Bard 1
Skald 1
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Transmutation
This spell disrupts the method a target uses for movement.
Class Levels:
Bard 1
Magus 1
Ranger 1
Wizard 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Enchantment
Compulsion
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Class Levels:
Bard 2
Witch 2
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 2
Enchantment
Compulsion
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Inquisitor 4
Enchantment
Compulsion
As hold monster, but all within 30 ft.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
As hold person, but all within 30 ft.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Abjuration
Magically holds a door, gate, or shutter securely closed.
Class Levels:
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Transmutation
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.
Class Levels:
Magus 2
Witch 3
Ranger 1
Shaman 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Bloodrager 4
Inquisitor 4
Spiritualist 4
Enchantment
Compulsion
This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Class Levels:
Bard 6
Skald 6
Witch 7
Wizard 7
Psychic 7
Sorcerer 7