Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Illusion Shadow

Create a quasi-real masterwork weapon.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Illusion Shadow

In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Inquisitor 1
Illusion Shadow

You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering the target's physical form only quasi-real.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Antipaladin 4 Spiritualist 4
Illusion

You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.

Class Levels:
Druid 3 Witch 2 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 Inquisitor 2 Antipaladin 2
Transmutation

This spell functions like rope trick, except the point of entry is through a 5-foot-square instead of a rope.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4
Transmutation Polymorph

Transforms you into certain creatures, and lets you change forms once per round.

Class Levels:
Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9
Transmutation Polymorph

You change the target into an animal (as per beast shape I), humanoid (as per alter self), or monstrous humanoid (as per monstrous physique I).

Class Levels:
Magus 5 Wizard 5 Sorcerer 5 Alchemist 5 Investigator 5
Transmutation Polymorph

Bestows polymorph enhancements of animal, elemental, fey, or monstrous form upon willing target.

Class Levels:
Wizard 7 Sorcerer 7
Transmutation

You create an alchemical residue on your hands that allows you to reshape any non-magical, unattended object with hardness 19 or less as though it were clay.

Class Levels:
Wizard 3 Sorcerer 3 Alchemist 2 Occultist 3
Divination

Subject understands chosen language.

Class Levels:
Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Medium 1 Oracle 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2
Divination

Divide 24 hours of language sharing among creatures touched.

Class Levels:
Bard 2 Druid 3 Skald 2 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 3
Divination

Share one memory with the target.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Divination Scrying

Perceive the world around your familiar.

Class Levels:
Witch 3 Medium 3 Wizard 4 Psychic 3 Arcanist 4 Sorcerer 4
Transmutation Polymorph

This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal companion or familiar.

Class Levels:
Witch 4 Ranger 3 Wizard 4 Sorcerer 4
Necromancy

You infuse a dagger with necromantic energy, then plunge it into your own body.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Evocation

Sonic energy damages objects or creatures composed of crystal.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Elementalist Wizard 2
Evocation

You create a dazzling flash of electricity that fills the target area.

Class Levels:
Druid 3 Wizard 3 Sorcerer 3
Abjuration

Invisible disc gives +4 to AC, blocks magic missiles.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 Spiritualist 1
Abjuration

This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.

Class Levels:
Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3
Abjuration

Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 2 Wizard 1 Paladin 1 Sorcerer 1 Antipaladin 1
Abjuration

You can securely communicate with one creature within range.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Abjuration

This spell functions as shield speech, except all creatures within the dome may communicate with each other as if linked by shield speech.

Class Levels:
Druid 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4
Illusion Glamer

You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
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