Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Illusion Figment

Stolen light stores images within a gem.

Class Levels:
Bard 3 Wizard 3 Sorcerer 3
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

You create a stone discus, which flies at an enemy.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2
Transmutation

Your unarmed strikes are lethal.

Class Levels:
Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Transmutation

Sculpts stone into any shape.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Elementalist Wizard 4
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Transmutation

Restores petrified creature.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Abjuration

As stoneskin, but you may divide the duration among creatures touched.

Class Levels:
Druid 6 Hunter 6 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Inquisitor 5 Investigator 5
Divination Scrying

You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2
Conjuration Teleportation

You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3
Conjuration Creation

You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.

Class Levels:
Magus 2 Cleric 3 Wizard 2 Sorcerer 2
Evocation

1d8 damage/level (max 20d8) to targets.

Class Levels:
Druid 8 Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Conjuration Creation

Restrain a creature's arms and grant it a second saving throw against certain magic.

Class Levels:
Wizard 5 Sorcerer 5 Summoner 5 Occultist 4 Inquisitor 4
Transmutation

Your hair animates and grapples.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3
Necromancy

This spell covers your hand with a writhing black aura.

Class Levels:
Witch 2 Shaman 3 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Spiritualist 2
Transmutation

You reduce the target's racial natural armor bonus by 1 point per 3 caster levels.

Class Levels:
Druid 4 Witch 5 Wizard 5 Sorcerer 5
Transmutation

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Creation

Small hole trips creatures.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1
Abjuration

You are closely surrounded by a barely visible magical field.

Class Levels:
Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Abjuration

This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.

Class Levels:
Cleric 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3
Illusion Phantasm

Choose one object, creature, or force you can see within long range (400 ft.

Class Levels:
Bard 6 Medium 5 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5
Transmutation

When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breathable air and sinks beneath the waves.

Class Levels:
Cleric 7 Wizard 7 Sorcerer 7
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.