Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Abjuration

You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.

Class Levels:
Bard 4 Magus 3 Witch 4 Wizard 3 Sorcerer 3 Occultist 4 Bloodrager 4
Divination Scrying

This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a finger or toe at a minimum.

Class Levels:
Wizard 3 Sorcerer 3
Transmutation

Grants ability to walk on walls and ceilings.

Class Levels:
Druid 2 Magus 2 Hunter 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

As spider climb, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3
Conjuration Creation

As create pit, but filled with spikes.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Elementalist Wizard 3
Divination

Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Transmutation

You create an aura around the target weapon that weakens a foe's magical defenses.

Class Levels:
Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2
Evocation

Target takes 3d6 points of fire damage and catches on fire.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation Polymorph

The target becomes flexible regardless of its actual size and mass.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Transmutation

Ammunition in the targeted firearm is less likely to misfire.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Enchantment Compulsion

You fill your targets with the sudden fear of failure.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Transmutation

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

Subject can become a statue at will.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 Elementalist Wizard 7
Transmutation

You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2
Transmutation

This spell reduces the target's size by one size category, as if it were affected by reduce person.

Class Levels:
Druid 3 Magus 3 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2
Necromancy

Target gains the croaking spellblight.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Transmutation

You temporarily drain youth and vitality from the target and channel it into yourself.

Class Levels:
Druid 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Transmutation

This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).

Class Levels:
Druid 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5
Evocation

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Conjuration Creation

Nauseating vapors, 1 round/level.

Class Levels:
Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
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