You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
Wizard Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a finger or toe at a minimum.
Grants ability to walk on walls and ceilings.
As spider climb, but you may divide the duration among creatures touched.
As create pit, but filled with spikes.
Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health.
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
You create an aura around the target weapon that weakens a foe's magical defenses.
Target takes 3d6 points of fire damage and catches on fire.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
The target becomes flexible regardless of its actual size and mass.
Ammunition in the targeted firearm is less likely to misfire.
You fill your targets with the sudden fear of failure.
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
Subject can become a statue at will.
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
This spell reduces the target's size by one size category, as if it were affected by reduce person.
Target gains the croaking spellblight.
You temporarily drain youth and vitality from the target and channel it into yourself.
This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).
For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).
Nauseating vapors, 1 round/level.