Abjuration
This spell grants you resistance to the holy powers of good-aligned deities and their servants.
Class Levels:
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 3
Antipaladin 3
Necromancy
This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than emotion.
Class Levels:
Witch 3
Cleric 2
Wizard 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Spiritualist 3
Necromancy
By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moorings.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Enchantment
Compulsion
Target is compelled to kiss or caress another.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Enchantment
Compulsion
Target takes -4 on initiative and Reflex saves.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Divination
Target suffers a penalty to multiple rules for every hero point they possess.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Creation
An unseen crew member is an invisible, shapeless force that performs the duties of one crew member.
Class Levels:
Bard 4
Witch 5
Wizard 5
Sorcerer 5
Summoner 5
Conjuration
Creation
You conjure an invisible team of tiny engineers to construct a trap at alarming speed.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 2
Conjuration
Creation
Invisible force obeys your commands.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Spiritualist 1
Necromancy
Haunted
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
Class Levels:
Bard 2
Witch 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Necromancy
Target is afflicted with severe cold.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Divination
When you cast this spell, designate a word, phrase, or name.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Enchantment
Compulsion
You fill the target's mind with childlike wonder, allowing that creature to marvel at things that would be debilitating to others.
Class Levels:
Bard 4
Cleric 5
Wizard 5
Paladin 3
Psychic 5
Sorcerer 5
Mesmerist 4
Evocation
This spell causes the target to glow as if surrounded by a halo of light.
Class Levels:
Cleric 1
Oracle 1
Wizard 1
Paladin 1
Sorcerer 1
Necromancy
Subject shares wounds you receive.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Inquisitor 5
Spiritualist 6
Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Conjuration
Teleportation
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
Class Levels:
Bard 2
Magus 3
Skald 2
Wizard 3
Sorcerer 3
Summoner 3
Occultist 3
Enchantment
Target's attitude worsens by two categories.
Class Levels:
Bard 4
Skald 4
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Mesmerist 4
Antipaladin 3
Illusion
Glamer
This spell makes a single bag, chest, sack, or other container look and feel empty.
Class Levels:
Bard 0
Wizard 0
Sorcerer 0
Necromancy
Polymorph
The target of this spell grows the fangs of a vampire, as well as a thirst for blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Antipaladin 3
Necromancy
This spell wreathes you in shadowy energy and damages those that make melee attacks against you.
Class Levels:
Magus 5
Wizard 5
Sorcerer 5
Spiritualist 5
Necromancy
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Class Levels:
Magus 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Antipaladin 3
Spiritualist 3
Illusion
Glamer
As invisibility for 1 round/level (5 max).
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Illusion
Glamer
Changes appearance of a group of creatures.
Class Levels:
Bard 6
Skald 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6