A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .
Witch Hexes
A class talent — granted by Witch: A witch learns a number of magic tricks, called hexes, that grant them powers or weaken foes.
The witch’s predictions become selffulfilling prophecies.
The witch surrounds her target with oppressive heat, dealing a number of points of nonlethal damage equal to her witch level and causing the target to become fatigued.
While traveling through swamps, mires, bogs, and similar terrain, the witch leaves no trail and cannot be tracked, as the trackless step druid ability.
The witch can cause an area to become an entangling quagmire.
The witch can partially transform an enemy into a pig.
A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .
The target becomes offensive to animals (Will negates).
The witch’s familiar’s creature type changes to plant, gaining all respective plant traits.
A witch can use this hex to place a protective ward over one creature.
An air-breathing target can breathe water or an aquatic target can breathe air.
Once per day, the witch can perform a 10-minute ritual to create a potion imbued with the power of one of her hexes.