Library / Talent Pools / Hex

Witch Hexes

A class talent — granted by Witch: A witch learns a number of magic tricks, called hexes, that grant them powers or weaken foes.

Advanced Player's Guide

A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .

The Harrow Handbook

The witch’s predictions become selffulfilling prophecies.

Ultimate Wilderness

The witch surrounds her target with oppressive heat, dealing a number of points of nonlethal damage equal to her witch level and causing the target to become fatigued.

Ultimate Magic

While traveling through swamps, mires, bogs, and similar terrain, the witch leaves no trail and cannot be tracked, as the trackless step druid ability.

Blood of the Moon

The witch can cause an area to become an entangling quagmire.

Heroes of Golarion

The witch can partially transform an enemy into a pig.

Advanced Player's Guide

A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .

Ultimate Magic

The target becomes offensive to animals (Will negates).

Wilderness Origins

The witch’s familiar’s creature type changes to plant, gaining all respective plant traits.

Advanced Player's Guide

A witch can use this hex to place a protective ward over one creature.

Ultimate Magic

An air-breathing target can breathe water or an aquatic target can breathe air.

Heroes of the Wild

Once per day, the witch can perform a 10-minute ritual to create a potion imbued with the power of one of her hexes.

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