Library / Talent Pool

Magus Arcana

A class talent — every Magus Arcana is granted as a class feature, not picked independently the way an ordinary feat is.

The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks.

The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until…

The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide.

The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a slashing or piercing weapon in order to deal an amount of…

As a swift action, the magus can expend 1 point from his arcane pool to treat his shield bonus to AC (including any enhancement bonus) as a bonus to touch AC un…

Whenever the magus uses his arcane redoubt magus arcana, he may spend an additional point from his arcane pool in order to apply his shield bonus to AC (includi…

Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the bane special ability to the weapon.

The magus selects another one of his spellcasting classes.

The magus can deliver ray spells that feature a ranged touch attack as melee touch spells.

The magus can reroll any concentration check he has just made with a +4 bonus.

Whenever the magus scores a critical hit with a melee weapon, he may cast a spell with a range of touch as a swift action, then make a touch attack with that sp…

Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add either the anarchic, axiomatic, holy,…

The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power.

The magus gains Disruptive as a bonus feat.

The magus can cast one spell per day as if it were modified by the Empower Spell feat.

Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magu…

The magus gains a familiar, using his magus level as his effective wizard level.

Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the brilliant energy and ghost touch s…

The magus can expend 1 point from his arcane pool as a swift action to move more quickly.

The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack.

The magus can cast one spell per day as if it were modified by the Maximize Spell feat.

The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy.

The magus can expend 1 additional point from his arcane pool when using the pool strike arcana.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.