On a melee sneak attack, all sneak attack damage dealt is cold damage.
All Rogue Talents
A class talent — granted by Rogue: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.
Also available to Shadowdancer
Once per day, the rogue can forgo her sneak attack damage to attempt to knock out an opponent.
Select a ninja trick from the list of master tricks in place of a rogue talent.
Once per day, a rogue with this talent gains a +10 bonus on a single Disguise check.
Once per round, the rogue makes an attack of opportunity against a foe just struck in melee by an ally.
Whenever you damage a creature with a sneak attack , you also deal 2 points of Dexterity damage to that creature as its body petrifies.
Once per day, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike at an adjacent creature with a free action.
Once per day as an immediate action, gain cold or electricity resistance equal to half your rogue level for 1 round.
Whenever you make a successful sneak attack against a creature with tremorsense , you can subtract 3 dice from the sneak attack damage to prevent the target from using tremorsense for a number of roun
A rogue with this talent can attempt to spread a rumor though a small town or larger settlement by making a Bluff check.
You gain the see in darkness ability.
A rogue with shrinewalk can create her own shrine simply by designating an area in any urban region by placing a unique marking or rune on a wall or the ground. This marking is not magical, and if it
The rogue can take 10 on a chosen set of skills even under stress and distraction.
A rogue who fails a save against an enchantment effect can attempt that save again 1 round later.
When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.
You gain DR 2/ adamantine . You can select this talent up to three times; each additional time the DR granted by this talent increases by 1.
Once per day, a rogue with this talent can reroll a Knowledge, Sense Motive, or Perception skill check to try to gain new or better information from the roll.
Increase the number of ki points you gain from the ki pool rogue talent to be equal to 1/2 your rogue level + your highest mental ability score modifier ( Intelligence , Wisdom , or Charisma ) and you
A swift-action Bluff check makes a foe count as an ally for flanking until the rogue's next turn.
A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.