Library / Talent Pools

All Rogue Talents

A class talent — granted by Rogue: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.

Also available to Shadowdancer

Advanced Player's Guide

Once per day, the rogue can forgo her sneak attack damage to attempt to knock out an opponent.

Ultimate Combat

Select a ninja trick from the list of master tricks in place of a rogue talent.

Advanced Player's Guide

Once per day, a rogue with this talent gains a +10 bonus on a single Disguise check.

Core Rulebook

Once per round, the rogue makes an attack of opportunity against a foe just struck in melee by an ally.

Elemental Master's Handbook

Whenever you damage a creature with a sneak attack , you also deal 2 points of Dexterity damage to that creature as its body petrifies.

Advanced Player's Guide

Once per day, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike at an adjacent creature with a free action.

Blood of Shadows

Once per day as an immediate action, gain cold or electricity resistance equal to half your rogue level for 1 round.

Elemental Master's Handbook

Whenever you make a successful sneak attack against a creature with tremorsense , you can subtract 3 dice from the sneak attack damage to prevent the target from using tremorsense for a number of roun

Ultimate Combat

A rogue with this talent can attempt to spread a rumor though a small town or larger settlement by making a Bluff check.

Adventurer's Guide

A rogue with shrinewalk can create her own shrine simply by designating an area in any urban region by placing a unique marking or rune on a wall or the ground. This marking is not magical, and if it

Core Rulebook

The rogue can take 10 on a chosen set of skills even under stress and distraction.

Core Rulebook

A rogue who fails a save against an enchantment effect can attempt that save again 1 round later.

Advanced Player's Guide

When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.

Elemental Master's Handbook

You gain DR 2/ adamantine . You can select this talent up to three times; each additional time the DR granted by this talent increases by 1.

Advanced Player's Guide

Once per day, a rogue with this talent can reroll a Knowledge, Sense Motive, or Perception skill check to try to gain new or better information from the roll.

Magic Tactics Toolbox

Increase the number of ki points you gain from the ki pool rogue talent to be equal to 1/2 your rogue level + your highest mental ability score modifier ( Intelligence , Wisdom , or Charisma ) and you

Ultimate Combat

A swift-action Bluff check makes a foe count as an ally for flanking until the rogue's next turn.

Ultimate Combat

A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.

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