Library / Spells / Paladin Spells

Paladin Spells

A paladin casts divine spells fueled by an oath of devotion, preparing spells from the paladin spell list. Learn more about the Paladin class.

Abjuration Level 3

You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.

Class Levels:
Cleric Wizard Paladin Warlock
Transmutation Level 2

You touch a nonmagical weapon.

Class Levels:
Ranger Wizard Paladin Sorcerer
Abjuration Level 2

Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.

Class Levels:
Cleric Paladin
Abjuration Level 1 Concentration

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.

Class Levels:
Druid Cleric Wizard Paladin Warlock
Abjuration Level 2

You touch a creature and end the Poisoned condition on it.

Class Levels:
Druid Cleric Ranger Paladin
Transmutation Level 1 Ritual

You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.

Class Levels:
Druid Cleric Paladin
Necromancy Level 5

With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.

Class Levels:
Bard Cleric Paladin
Abjuration Level 3

At your touch, all curses affecting one creature or object end.

Class Levels:
Cleric Wizard Paladin Warlock
Necromancy Level 3

You touch a creature that has died within the last minute.

Class Levels:
Druid Cleric Ranger Paladin
Evocation Level 1

As you hit the target, it takes an extra 1d6 Fire damage from the attack.

Class Levels:
Paladin
Abjuration Level 1 Concentration

A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Class Levels:
Cleric Paladin
Transmutation Level 2 Concentration

The target hit by the strike takes an extra 2d6 Radiant damage from the attack.

Class Levels:
Paladin
Abjuration Level 2

You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.

Class Levels:
Cleric Paladin
Enchantment Level 2

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.

Class Levels:
Bard Cleric Paladin