Library / Spells / Ranger Spells

Ranger Spells

A ranger casts primal spells through connection with the wilderness, preparing spells from the ranger spell list. Learn more about the Ranger class.

Divination Level 1 Concentration

You magically mark one creature you can see within range as your quarry.

Class Levels:
Ranger
Transmutation Level 1

You touch a willing creature.

Class Levels:
Druid Ranger Wizard Sorcerer
Abjuration Level 2

You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.

Class Levels:
Bard Druid Cleric Ranger Paladin
Divination Level 2 Ritual

Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.

Class Levels:
Bard Druid Ranger
Divination Level 4 Concentration

Describe or name a creature that is familiar to you.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin
Divination Level 2 Concentration

Describe or name an object that is familiar to you.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin
Transmutation Level 1

You touch a creature.

Class Levels:
Bard Druid Ranger Wizard
Transmutation Level 2

You touch a nonmagical weapon.

Class Levels:
Ranger Wizard Paladin Sorcerer
Transmutation Level 3 Ritual

You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.

Class Levels:
Druid Cleric Ranger
Abjuration Level 3

For the duration, you hide a target that you touch from Divination spells.

Class Levels:
Bard Ranger Wizard
Abjuration Level 2 Concentration

You radiate a concealing aura in a 30-foot Emanation for the duration.

Class Levels:
Druid Ranger
Transmutation Level 3

This spell channels vitality into plants.

Class Levels:
Bard Druid Ranger
Abjuration Level 3 Concentration

For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.

Class Levels:
Druid Cleric Ranger Wizard Sorcerer
Abjuration Level 2

You touch a creature and end the Poisoned condition on it.

Class Levels:
Druid Cleric Ranger Paladin
Necromancy Level 3

You touch a creature that has died within the last minute.

Class Levels:
Druid Cleric Ranger Paladin
Illusion Level 2 Concentration Ritual

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.

Class Levels:
Bard Cleric Ranger
Divination Level 1 Ritual

For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.

Class Levels:
Bard Druid Ranger Warlock
Transmutation Level 3

You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.

Class Levels:
Bard Druid Ranger
Transmutation Level 2 Concentration

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.

Class Levels:
Druid Ranger
Transmutation Level 4 Concentration

Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.

Class Levels:
Druid Ranger Wizard Sorcerer
Conjuration Level 5 Concentration

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.

Class Levels:
Druid Ranger
Transmutation Level 3 Ritual

This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.

Class Levels:
Druid Ranger Wizard Sorcerer
Transmutation Level 3 Ritual

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).

Class Levels:
Druid Cleric Ranger Sorcerer
Evocation Level 3 Concentration

A wall of strong wind rises from the ground at a point you choose within range.

Class Levels:
Druid Ranger