Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.

Conjuration Level 7

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

Class Levels:
Druid Cleric Wizard Warlock Sorcerer
Necromancy Cantrip

You spray toxic mist at a creature within range.

Class Levels:
Druid Wizard Warlock Sorcerer
Transmutation Level 4 Concentration

You attempt to transform a creature that you can see within range into a Beast.

Class Levels:
Bard Druid Wizard Sorcerer
Enchantment Level 9

You compel one creature you can see within range to die.

Class Levels:
Bard Wizard Warlock Sorcerer
Enchantment Level 8

You overwhelm the mind of one creature you can see within range.

Class Levels:
Bard Wizard Warlock Sorcerer
Transmutation Cantrip

You create a magical effect within range.

Class Levels:
Bard Wizard Warlock Sorcerer
Evocation Level 7

Eight rays of light flash from you in a 60-foot Cone.

Class Levels:
Bard Wizard Sorcerer
Abjuration Level 3 Concentration

For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.

Class Levels:
Druid Cleric Ranger Wizard Sorcerer
Evocation Cantrip

A frigid beam of blue-white light streaks toward a creature within range.

Class Levels:
Wizard Sorcerer
Necromancy Level 1

You shoot a greenish ray at a creature within range.

Class Levels:
Wizard Sorcerer
Transmutation Level 7 Concentration

This spell reverses gravity in a 50-foot-radius, 100 foot high Cylinder centered on a point within range.

Class Levels:
Druid Wizard Sorcerer
Evocation Level 2

You hurl three fiery rays.

Class Levels:
Wizard Sorcerer
Divination Level 2

For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.

Class Levels:
Bard Wizard Sorcerer
Illusion Level 5

You give an illusory appearance to each creature of your choice that you can see within range.

Class Levels:
Bard Wizard Sorcerer
Evocation Level 2

A loud noise erupts from a point of your choice within range.

Class Levels:
Bard Wizard Sorcerer
Abjuration Level 1

An imperceptible barrier of magical force protects you.

Class Levels:
Wizard Sorcerer
Evocation Cantrip

Lightning springs from you to a creature that you try to touch.

Class Levels:
Wizard Sorcerer
Illusion Level 1 Concentration

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.

Class Levels:
Bard Wizard Sorcerer
Enchantment Level 1 Concentration

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save.

Class Levels:
Bard Wizard Sorcerer
Conjuration Level 3 Concentration

Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.

Class Levels:
Druid Wizard Sorcerer
Transmutation Level 3 Concentration

You alter time around up to six creatures of your choice in a 40-foot Cube within range.

Class Levels:
Bard Wizard Sorcerer
Evocation Cantrip

You cast sorcerous energy at one creature or object within range.

Class Levels:
Sorcerer
Transmutation Level 2 Concentration

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free.

Class Levels:
Wizard Warlock Sorcerer
Conjuration Level 3 Concentration

You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.

Class Levels:
Bard Wizard Sorcerer