Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.

Evocation Level 4

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.

Class Levels:
Druid Wizard Sorcerer
Conjuration Level 8 Concentration

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.

Class Levels:
Druid Wizard Sorcerer
Conjuration Level 5 Concentration

Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.

Class Levels:
Druid Cleric Sorcerer
Illusion Level 2 Concentration

A creature you touch has the Invisible condition until the spell ends.

Class Levels:
Bard Wizard Warlock Sorcerer
Transmutation Level 1

You touch a willing creature.

Class Levels:
Druid Ranger Wizard Sorcerer
Transmutation Level 2

Choose an object that you can see within range.

Class Levels:
Bard Wizard Sorcerer
Transmutation Level 2 Concentration

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.

Class Levels:
Wizard Sorcerer
Evocation Cantrip

You touch one Large or smaller object that isn't being worn or carried by someone else.

Class Levels:
Bard Cleric Wizard Sorcerer
Evocation Level 3

A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.

Class Levels:
Wizard Sorcerer
Abjuration Level 1

You touch a willing creature who isn't wearing armor.

Class Levels:
Wizard Sorcerer
Conjuration Cantrip

A spectral, floating hand appears at a point you choose within range.

Class Levels:
Bard Wizard Warlock Sorcerer
Evocation Level 1

You create three glowing darts of magical force.

Class Levels:
Wizard Sorcerer
Transmutation Level 2

You touch a nonmagical weapon.

Class Levels:
Ranger Wizard Paladin Sorcerer
Illusion Level 3 Concentration

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.

Class Levels:
Bard Wizard Warlock Sorcerer
Enchantment Level 6

You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you.

Class Levels:
Bard Wizard Sorcerer
Transmutation Cantrip

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.

Class Levels:
Bard Druid Cleric Wizard Sorcerer
Transmutation Cantrip

You point toward a creature within range and whisper a message.

Class Levels:
Bard Druid Wizard Sorcerer
Evocation Level 9

Blazing orbs of fire plummet to the ground at four different points you can see within range.

Class Levels:
Wizard Sorcerer
Divination Level 2 Concentration

You drive a spike of psionic energy into the mind of one creature you can see within range.

Class Levels:
Wizard Warlock Sorcerer
Illusion Cantrip

You create a sound or an image of an object within range that lasts for the duration.

Class Levels:
Bard Wizard Warlock Sorcerer
Illusion Level 2

Three illusory duplicates of yourself appear in your space.

Class Levels:
Bard Wizard Warlock Sorcerer
Conjuration Level 2

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

Class Levels:
Wizard Warlock Sorcerer
Transmutation Level 6 Concentration

Choose an area of terrain no larger than 40 feet on a side within range.

Class Levels:
Druid Wizard Sorcerer
Illusion Level 2 Concentration

You attempt to craft an illusion in the mind of a creature you can see within range.

Class Levels:
Bard Wizard Sorcerer