You launch a lightning bolt toward a target you can see within range.
Wizard Level 6 Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
You can cast this spell only at night.
You launch a green ray at a target you can see within range.
For the duration, your eyes become an inky void.
You attempt to turn one creature that you can see within range into stone.
A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.
An immobile, shimmering barrier appears in a 10 foot Emanation around you and remains for the duration.
You create a ward that protects up to 2,500 square feet of floor space.
You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
One creature that you can see within range must make a Wisdom saving throw.
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's Material component.
You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you.
Choose an area of terrain no larger than 40 feet on a side within range.
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
You create a wall of ice on a solid surface within range.