Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
Wizard Level 3 Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
Roll 1d6 at the end of each of your turns for the duration.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You attempt to interrupt a creature in the process of casting a spell.
Choose one creature, object, or magical effect within range.
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
You touch a willing creature.
A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
You inscribe a glyph that later unleashes a magical effect.
Choose a willing creature that you can see within range.
You create a twisting pattern of colors in a 30-foot Cube within range.
A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
For the duration, you hide a target that you touch from Divination spells.
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
At your touch, all curses affecting one creature or object end.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.