Objects animate at your command.
Wizard Level 5 Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
You unleash a blast of cold air.
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
You pull wisps of shadow material from the Shadowfell to create an object within range.
One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
You target a creature you know on the same plane of existence.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
Choose a creature that you can see within range.
Name or describe a famous person, place, or object.
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
You attempt to reshape another creature's memories.
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration.
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
You can see and hear a creature you choose that is on the same plane of existence as you.
You give an illusory appearance to each creature of your choice that you can see within range.
You call forth a Dragon spirit.
You gain the ability to move or manipulate creatures or objects by thought.
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence a
An Invisible wall of force springs into existence at a point you choose within range.
A nonmagical wall of solid stone springs into existence at a point you choose within range.