Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.

Evocation Level 2

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.

Class Levels:
Wizard
Evocation Cantrip

You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.

Class Levels:
Wizard Sorcerer
Abjuration Level 1 Ritual

You set an alarm against intrusion.

Class Levels:
Ranger Wizard
Transmutation Level 2 Concentration

You alter your physical form.

Class Levels:
Wizard Sorcerer
Necromancy Level 3

Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.

Class Levels:
Cleric Wizard
Transmutation Level 5 Concentration

Objects animate at your command.

Class Levels:
Bard Wizard Sorcerer
Abjuration Level 8 Concentration

An aura of antimagic surrounds you in 10-foot Emanation.

Class Levels:
Cleric Wizard
Enchantment Level 8

As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.

Class Levels:
Bard Druid Wizard
Divination Level 4 Concentration

You create an Invisible, invulnerable eye within range that hovers for the duration.

Class Levels:
Wizard
Evocation Level 5 Concentration

You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.

Class Levels:
Wizard Sorcerer
Abjuration Level 2

You touch a closed door, window, gate, container, or hatch and magically lock it for the duration.

Class Levels:
Wizard
Evocation Level 7 Concentration

You create a spectral sword that hovers within range.

Class Levels:
Bard Wizard
Illusion Level 2

With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.

Class Levels:
Wizard
Necromancy Level 9

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane).

Class Levels:
Cleric Wizard Warlock
Divination Level 2 Ritual

You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.

Class Levels:
Druid Cleric Wizard
Abjuration Level 4 Concentration

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.

Class Levels:
Cleric Wizard Paladin Warlock Sorcerer
Enchantment Level 8

You blast the mind of a creature that you can see within range.

Class Levels:
Bard Druid Wizard Warlock
Necromancy Level 3 Concentration

You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.

Class Levels:
Bard Cleric Wizard
Conjuration Level 4 Concentration

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.

Class Levels:
Wizard
Necromancy Level 4

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.

Class Levels:
Druid Wizard Warlock Sorcerer
Transmutation Level 2

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.

Class Levels:
Bard Cleric Wizard Sorcerer
Transmutation Level 3

Roll 1d6 at the end of each of your turns for the duration.

Class Levels:
Wizard Sorcerer
Illusion Level 2 Concentration

Your body becomes blurred.

Class Levels:
Wizard Sorcerer
Evocation Level 1

A thin sheet of flames shoots forth from you.

Class Levels:
Wizard Sorcerer