A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
Wizard Level 2 Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
You alter your physical form.
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration.
With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.
Your body becomes blurred.
A flame springs from an object that you touch.
For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
For the duration, a willing creature you touch has Darkvision with a range of 150 feet.
You activate one of the effects below.
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
You touch a corpse or other remains.
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
Choose a Humanoid that you can see within range.
A creature you touch has the Invisible condition until the spell ends.
Choose an object that you can see within range.
One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.
Describe or name an object that is familiar to you.
You implant a message within an object in range—a message that is uttered when a trigger condition is met.
You touch a nonmagical weapon.