Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.

Evocation Level 6

You launch a lightning bolt toward a target you can see within range.

Class Levels:
Wizard Sorcerer
Enchantment Level 4

One creature you can see within range makes a Wisdom saving throw.

Class Levels:
Bard Druid Wizard Warlock Sorcerer
Enchantment Level 1

One Humanoid you can see within range makes a Wisdom saving throw.

Class Levels:
Bard Druid Wizard Warlock Sorcerer
Necromancy Cantrip

Channeling the chill of the grave, make a melee spell attack against a target within reach.

Class Levels:
Wizard Warlock Sorcerer
Evocation Level 1

You hurl an orb of energy at a target within range.

Class Levels:
Wizard Sorcerer
Necromancy Level 6

Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.

Class Levels:
Wizard Warlock Sorcerer
Divination Level 3 Concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).

Class Levels:
Bard Cleric Wizard Sorcerer
Necromancy Level 8

You touch a creature or at least 1 cubic inch of its flesh.

Class Levels:
Wizard
Conjuration Level 5 Concentration

You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.

Class Levels:
Wizard Sorcerer
Illusion Level 1

You launch a dazzling array of flashing, colorful light.

Class Levels:
Bard Wizard Sorcerer
Divination Level 1 Ritual

For the duration, you understand the literal meaning of any language that you hear or see signed.

Class Levels:
Bard Wizard Warlock Sorcerer
Evocation Level 5

You unleash a blast of cold air.

Class Levels:
Druid Wizard Sorcerer
Enchantment Level 4 Concentration

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi

Class Levels:
Bard Druid Wizard Sorcerer
Conjuration Level 5 Concentration

You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.

Class Levels:
Druid Wizard
Conjuration Level 4 Concentration

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.

Class Levels:
Druid Wizard
Divination Level 5 Ritual

You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.

Class Levels:
Wizard Warlock
Abjuration Level 6

Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.

Class Levels:
Wizard
Evocation Level 2

A flame springs from an object that you touch.

Class Levels:
Druid Cleric Wizard
Transmutation Level 4 Concentration

Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.

Class Levels:
Druid Cleric Wizard
Transmutation Level 8 Concentration

You take control of the weather within 5 miles of you for the duration.

Class Levels:
Druid Cleric Wizard
Abjuration Level 3

You attempt to interrupt a creature in the process of casting a spell.

Class Levels:
Wizard Warlock Sorcerer
Necromancy Level 6

You can cast this spell only at night.

Class Levels:
Cleric Wizard Warlock
Illusion Level 5

You pull wisps of shadow material from the Shadowfell to create an object within range.

Class Levels:
Wizard Sorcerer
Illusion Cantrip Concentration

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.

Class Levels:
Bard Wizard Sorcerer