You launch a lightning bolt toward a target you can see within range.
Wizard Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
One creature you can see within range makes a Wisdom saving throw.
One Humanoid you can see within range makes a Wisdom saving throw.
Channeling the chill of the grave, make a melee spell attack against a target within reach.
You hurl an orb of energy at a target within range.
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You touch a creature or at least 1 cubic inch of its flesh.
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.
You launch a dazzling array of flashing, colorful light.
For the duration, you understand the literal meaning of any language that you hear or see signed.
You unleash a blast of cold air.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.
A flame springs from an object that you touch.
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
You take control of the weather within 5 miles of you for the duration.
You attempt to interrupt a creature in the process of casting a spell.
You can cast this spell only at night.
You pull wisps of shadow material from the Shadowfell to create an object within range.
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.