Pathfinder 1e Bloodline Bloodrager

Undead Bloodline (Bloodrager)

The foul corruption of undeath is a part of you. Somewhere in the past, death became infused with your lineage. Your connection to the attributes of the undead bestows frightening power when your bloodrage.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
7 bonus feats

The foul corruption of undeath is a part of you. Somewhere in the past, death became infused with your lineage. Your connection to the attributes of the undead bestows frightening power when your bloodrage.

Bonus Spells

Incorporeal Bloodrager

Bloodline Features

Frightful Charger Level 1 F · Gated Unlock

At 1st level, when you hit a creature with a charge attack, that creature becomes shaken for a number of rounds equal to 1/2 your bloodrager level (minimum 1). This effect does not cause an existing shaken or frightened condition (from this ability or another source) to turn into frightened or panicked. This is a mind-affecting fear effect.

Ghost Strike Level 4 F · Gated Unlock

At 4th level, your melee attacks are treated as if they have the ghost touch weapon special ability.

Death’s Gift Level 8 F · Gated Unlock

At 8th level, you gain cold resistance 10, as well as DR 10/— against nonlethal damage.

Frightful Strikes Level 12 E · Scaling Numeric Track

At 12th level, as a swift action once per bloodrage you can empower your melee attacks with fear. For 1 round, creatures you hit with your melee attacks become shaken. Creatures who are already shaken become frightened. At 16th level, those who are already frightened become panicked. This is a mind-affecting fear effect.

Incorporeal Bloodrager Level 16 C · Uses-Per-Day Ability Rest

At 16th level, once per day you can choose to become incorporeal. You take only half damage from magic corporeal sources, and you take no damage from non-magic weapons and objects. Your attacks deal damage as normal due to your ghost strike bloodrage power.

One Foot in the Grave Level 20 F · Gated Unlock

At 20th level, you gain immunity to cold, nonlethal damage, paralysis, and sleep. The DR from your damage reduction ability increases to 8. Unintelligent undead don’t notice you unless you attack them. You gain a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead. You have these benefits constantly, even while not bloodraging.

Grants

One Foot in the Grave (undead spells)+4 at level 20 (against spells and spell-like abilities cast by undead)
Immunitynonlethal damage, paralysis, sleep from level 20

Bonus Feats

Chosen as you gain bloodline choices — 7 options.

Diehard You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's …
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Endurance Harsh conditions or long exertions do not easily tire you.
Intimidating Prowess Your physical might is intimidating to others.
Iron Will You are more resistant to mental effects.
Mobility You can easily move through a dangerous melee.
Toughness You have enhanced physical stamina.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Class Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Advanced Class Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Guide on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

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