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Showing 381–400 of 501 archetypes.
Paladin Blood of the Sea

Triton kraken slayers oppose all underwater threats, but they especially target the tentacled monstrosities called krakens.

ReplacesAura of Faith, Divine Health

Paladin Armor Master's Handbook

Legates present themselves not as armed crusaders, but as peaceful envoys and advisors, bringing wisdom garnered from the long, stable history of their nation.

ReplacesMercy

Paladin Horror Adventures

Every paladin's code instructs him to put the welfare of others before his own, but some paladins take this farther than most, shouldering the blackest suffering of the world onto themselves in order

ReplacesDivine Grace, Divine Health, Smite Evil

Paladin Occult Origins

Mind swords merge psychic and divine power, probing and cleansing minds while their telekinetic blades cleave demonic flesh.

ReplacesChannel Positive Energy, Lay On Hands, Mercy

Paladin Ultimate Magic

While all paladins have their own codes of conduct, either taught by an order, handed down from the gods, or inspired by personal conviction, an oathbound paladin devotes herself to a singular cause, which grants her additional powers but also gives further edicts she must follow.

ReplacesAura of Courage, Aura of Justice, Holy Champion +8

Paladin Advanced Player's Guide

Paladins as a general rule, venerate the gods of good and purity, but some take this a step further, dedicating themselves to a specific deity and furthering the cause of the faith.

ReplacesSmite Evil, Aura of Resolve

Paladin Ultimate Combat

When faced by evil, the sacred shield reaches first not for a weapon, but for her trusty shield.

ReplacesSmite Evil, Channel Positive Energy, Aura of Justice +1

Paladin Advanced Player's Guide

While paladins often are seen mounted atop a loyal steed, the shining knight is the true symbol of mounted bravery.

ReplacesDivine Health, Aura of Justice

Paladin Horror Adventures

In a world of horrors, some holy warriors fight to safeguard the minds and spirits of those exposed to evil.

ReplacesAura of Justice, Mercy

Paladin Inner Sea Magic

Valor, justice, and honor are your lifeblood, and you would sooner cut out your own heart than betray your comrades or your faith.

ReplacesAura of Justice, Divine Grace, Mercy

Paladin Advanced Player's Guide

Undead are an abomination in the eyes of the just and righteous.

ReplacesAura of Resolve, Aura of Justice

Paladin Antihero's Handbook

This archetype can be taken by an ex-member of the indicated class immediately upon becoming an ex-member of that class, regardless of character level, replacing some or all of the lost class abilitie

ReplacesAura of Faith, Aura of Justice, Aura of Righteousness +9

Paladin Advanced Player's Guide

Some paladins use their gifts to focus on the holy light that shines within their souls.

ReplacesSpells, Aura of Faith

Ranger Ultimate Combat

Armies need clean water, safe routes, and intelligence about their enemies.

ReplacesFavored Enemy, Master Hunter

Ranger Advanced Player's Guide

Some rangers, particularly those in primitive lands or who were raised by animals, have unusually strong bonds with animals.

ReplacesHunter's Bond, Combat Style Feat, Camouflage

Ranger Ultimate Combat

Some rangers devote their lives to the woods, becoming hunters, protectors, and wilderness guides among its diverse terrain types.

ReplacesFavored terrain, Woodland stride, Camouflage +1

Ranger Ultimate Combat

Rangers have always enjoyed a special bond with a specific animal, but the falconer takes this bond to a deeper level.

ReplacesWild Empathy, Combat Style Feat

Ranger Advanced Player's Guide

Many rangers are loners, but some choose to use their familiarity with the land to guide others safely through the wilderness.

ReplacesFavored Enemy, Hunter's Bond, Evasion +3

Ranger Advanced Player's Guide

Rangers of the plains use horses or other riding beasts to hunt their lands, forging a near-mystical relationship with their mounts.

ReplacesHunter's bond, Camouflage, Hide in plain sight

Ranger Advanced Player's Guide

Some rangers study their favored enemies and learn their ways, applying this knowledge to their own abilities and using their foes' strengths against them.

ReplacesFavored terrain

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