Pathfinder 1e Bloodline Sorcerer

Accursed Bloodline

The source of your power isn’t pretty, but it does allow you to emulate the preternatural ugliness and toughness of a hag—though doing so won’t help you make friends.

Class
Sorcerer
Kind
Bloodline
Granted Spells
9 levels
Choices
8 bonus feats

The source of your power isn’t pretty, but it does allow you to emulate the preternatural ugliness and toughness of a hag—though doing so won’t help you make friends.

Bonus Spells

Bloodline Features

Class Skill Level 1

Perception.

Bloodline Arcana Level 1 F · Gated Unlock

You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.

Horrific Visage Level 1 C · Uses-Per-Day Ability Rest

At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Wretched Endurance Level 3 E · Scaling Numeric Track

At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.

Dread Gaze Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.

Dream Walking Level 15 F · Gated Unlock

At 15th level, you can enter the ethereal plane. This functions like ethereal jaunt, but with a duration of 1 minute for every 2 sorcerer levels you possess. Once during this trip, you may cast nightmare as a spell-like ability on a creature you see on the Material Plane. (This is an exception to the normal rule that ethereal creatures cannot affect targets on the Material Plane).

Fearsome Survival Level 20 F · Gated Unlock

At 20th level, your hag-blood gives you considerable resilience. You gain DR 10/cold iron, and gain SR equal to 6 + your sorcerer level.

Grants

Wretched Endurance+2 at level 3, +4 at level 9 (against charm, cold, fear, fire, and sleep effects)
Spell resistance26 at level 20

Bonus Feats

Chosen as you gain bloodline choices — 8 options.

Alertness You often notice things that others might miss.
Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Combat Casting You are adept at spellcasting when threatened or distracted.
Deceitful You are skilled at deceiving others, both with the spoken word and with physical disguises.
Defensive Combat Training You excel at defending yourself from all manner of combat maneuvers.
Endurance Harsh conditions or long exertions do not easily tire you.
Great Fortitude You are resistant to poisons, diseases, and other maladies.
Mounted Combat You are adept at guiding your mount through combat.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Magic · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 9, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Ultimate Magic by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Magic on 2026-11-09.

How this notice was generated

Sources Used in This Record
1 House/Core
  • Based on class: Sorcerer (Class) — core content under OGL 1.0a
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