Pathfinder 1e Bloodline Sorcerer

Draconic Bloodline

Empowers energy spells with +1 damage per die, growing dragon claws, protective scales, dragon wings, and a breath weapon.

Class
Sorcerer
Kind
Bloodline
Granted Spells
9 levels
Choices
7 bonus feats
At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. At 1st level, you must select one of the chromatic or metallic dragon types; this choice determines the energy type used by several of your bloodline powers.

Bonus Spells

Bloodline Features

Class Skill Level 1

Perception.

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Dragon Type Level 1

At 1st level, you select one of the chromatic (black/acid, blue/electricity, green/acid, red/fire, white/cold) or metallic (brass/fire, bronze/electricity, copper/acid, gold/fire, silver/cold) dragon types. This choice cannot be changed and determines the energy type and breath weapon shape used by your other bloodline powers.

Claws Level 1 C · Uses-Per-Day Ability Rest

Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Dragon Resistances Level 3 E · Scaling Numeric Track

At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Breath Weapon Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

Wings Level 15 C · Uses-Per-Day Ability Rest

At 15th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.

Power of Wyrms Level 20 F · Gated Unlock

At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.

Grants

Chosen energy type resistance5 at level 3, 10 at level 9
Chosen energy type resistanceimmune from level 20
Dragon Resistances (natural armor)+1 at level 3, +2 at level 9, +4 at level 15
Senseblindsense 60 ft. from level 20
Immunityparalysis, sleep from level 20

Bonus Feats

Chosen as you gain bloodline choices — 7 options.

Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Great Fortitude You are resistant to poisons, diseases, and other maladies.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Power Attack You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Quicken Spell Cast the affected spell as a swift action.
Skill Focus (Knowledge (arcana)) Choose a skill. You are particularly adept at that skill.
Toughness You have enhanced physical stamina.
Source

Core Rulebook

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 2, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Sorcerer (Class) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.