Pathfinder 1e Bloodline Bloodrager

Fey Bloodline (Bloodrager)

One of your ancestors was fey, or the fey realm somehow intermixed with your bloodline. It affects your bloodrage in tricky and surprising ways.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
7 bonus feats

One of your ancestors was fey, or the fey realm somehow intermixed with your bloodline. It affects your bloodrage in tricky and surprising ways.

Bonus Spells

One with Nature

Bloodline Features

Confusing Critical Level 1 F · Gated Unlock

At 1st level, fey power courses through your attacks. Each time you confirm a critical hit, the target must succeed at a Will saving throw or be confused for 1 round. The DC of this save is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. This is a mind-affecting compulsion effect.

Leaping Charger Level 4 F · Gated Unlock

At 4th level, you are able to leap over overgrowth and similar impediments with ease while charging. When you charge, you ignore difficult terrain (but not other creatures). You can move through it at normal speed, and it does not impede your charge.

Blurring Movement Level 8 F · Gated Unlock

At 8th level, you become a blur of motion when you move. As long as you move at least 10 feet, you gain the effects of blur for 1 round.

Quickling Bloodrage Level 12 F · Gated Unlock

At 12th level, while bloodraging you’re treated as if you are under the effects of haste.

One with Nature Level 16 C · Uses-Per-Day Ability Rest

At 16th level, creatures of the animal or plant types don’t attack you unless compelled to do so by magic or you attack them first. Three times per day, you can transport yourself from one tree to another tree, as tree stride with half the transport range. Moving from one tree to another in this manner is a move action. You gain these abilities even while not bloodraging.

Fury of the Fey Level 20 F · Gated Unlock

At 20th level, when entering a bloodrage you can choose one type of creature (and subtype for humanoids or outsiders) that can be affected by the bane weapon special ability. All of your melee attacks are considered to have bane against that type. This ability doesn’t stack with other forms of bane.

Bonus Feats

Chosen as you gain bloodline choices — 7 options.

Combat Reflexes You can make additional attacks of opportunity.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Intimidating Prowess Your physical might is intimidating to others.
Lightning Reflexes You have faster reflexes than normal.
Mobility You can easily move through a dangerous melee.
Step Up You can close the distance when a foe tries to move away.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Class Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Advanced Class Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Guide on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

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