Pathfinder 1e Bloodline Sorcerer

Fey Bloodline

Infuses spells with woodland magic, increasing Compulsion DCs by +2 and crippling foes with a laughing touch.

Class
Sorcerer
Kind
Bloodline
Granted Spells
9 levels
Choices
8 bonus feats
The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage.

Bonus Spells

Soul of the Fey (Shadow Walk)

Bloodline Features

Class Skill Level 1

Knowledge (nature).

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.

Laughing Touch Level 1 C · Uses-Per-Day Ability Rest

At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

Woodland Stride Level 3 F · Gated Unlock

At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Fleeting Glance Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive.

Fey Magic Level 15 F · Gated Unlock

At 15th level, you may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will.

Soul of the Fey Level 20 F · Gated Unlock

At 20th level, your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Creatures of the animal type do not attack you unless compelled to do so through magic. Once per day, you can cast shadow walk as a spell-like ability using your sorcerer level as your caster level.

Grants

Immunitypoison from level 20

Bonus Feats

Chosen as you gain bloodline choices — 8 options.

Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Lightning Reflexes You have faster reflexes than normal.
Mobility You can easily move through a dangerous melee.
Point-Blank Shot You are especially accurate when making ranged attacks against close targets.
Precise Shot You are adept at firing ranged attacks into melee.
Quicken Spell Cast the affected spell as a swift action.
Skill Focus (Knowledge (nature)) Choose a skill. You are particularly adept at that skill.
Source

Core Rulebook

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 2, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Sorcerer (Class) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.