Pathfinder 1e Bloodline Bloodrager

Vestige Bloodline (Bloodrager)

You are the descendant of great heroes from a lost civilization.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
7 bonus feats

You are the descendant of great heroes from a lost civilization.

Bonus Spells

War’s Memory

Call to Arms

Bloodline Features

Warrior’s Discipline Level 1 F · Gated Unlock

At 1st level, you tap into untold generations of battle experience to control your battle fury. As a swift action, you can halve any morale bonuses gained from bloodrage to be able to use Intelligence– or Charisma-based skills, or any abilities requiring patience or concentration. This effect lasts for 1 round.

Ancient Tactics Level 4 F · Gated Unlock

At 4th level, while you are bloodraging, whenever you or an ally within 30 feet of you would gain a bonus on attack rolls or to AC due to battlefield position (such as flanking or cover), that bonus is increased by 1. Allies must be able to see and hear you to gain this bonus. You can expend a spell slot as an immediate action to further increase this bonus by 1 per level of the spell slot expended until the beginning of your next turn.

Legacy Style Level 8 F · Gated Unlock

At 8th level, select any one style feat. You can use this style feat while bloodraging; however, if you do not meet all of the style feat’s prerequisites, you must expend a spell slot when entering the style’s stance, and the benefits last for only 1 round per level of the spell slot expended or for the duration of your bloodrage, whichever is shorter. If you already have this style feat, you can enter the style’s stance as part of the free action to bloodrage.

War’s Memory Level 12 C · Uses-Per-Day Ability Rest

At 12th level, you can manifest an illusion of an ancestor’s bloody battlefield once per day. This functions as hallucinatory terrain, except it can create only battlefields drawn from a civilization’s past, and the effect ends when your bloodrage ends. The saving throw to disbelieve is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. The horrifying scene causes creatures within the area of effect to take a –2 penalty on saves versus fear effects until they disbelieve the illusion. If a creature fails the Will save to disbelieve the illusion, it gains the shaken condition until your bloodrage ends, or until it leaves the area of effect. This is an illusion (glamer) and fear effect.

Legacy Conduit Level 16 F · Gated Unlock

At 16th level, when using the legacy style bloodline power, you can expend a spell slot as a swift action to share the benefits of the selected style feat with all allies within 30 feet. The benefits last for 1 round per level of the spell slot expended. Allies must still enter the style’s stance as a swift action.

Call to Arms Level 20 C · Uses-Per-Day Ability Rest

At 20th level, you can summon a ghostly army from a fallen civilization once per day. This functions as spiritual ally with a caster level equal to your level, except that it summons a number of allies equal to your Constitution modifier, and the allies use your Strength modifier for attack rolls. You can direct all of these allies with a single swift action. Each ally can attack a different target or the same target, as you direct. The allies remain until the spell’s duration ends or your bloodrage ends, whichever comes first.

Bonus Feats

Chosen as you gain bloodline choices — 7 options.

Combat Casting You are adept at spellcasting when threatened or distracted.
Exotic Weapon Proficiency Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize …
Greater Weapon Focus Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
Greater Weapon Specialization Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than …
Iron Will You are more resistant to mental effects.
Weapon Focus Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this …
Weapon Specialization You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus …
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of the Ancients · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Blood of the Ancients by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of the Ancients on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.