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Showing 1–20 of 170 domains.
Cleric Champions of Balance

At 6th level, you can become semi-tangible as a standard action.

ReplacesRemote Viewing

Cleric Advanced Player's Guide

At 8th level, you can emit a 30-foot protective aura as a standard action.

ReplacesHoly Lance

Cleric Core Rulebook

As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack.

Cleric Divine Anthology

You can perform a 1-minute ritual that infuses a flask of water with one of your prepared spells, creating an improvised potion that lasts until consumed or the next time you prepare spells.

ReplacesArtificer's Touch

Cleric Kobolds of Golarion

As a swift action, you can subtly alter the color of your scales, blending them with the surrounding environment.

ReplacesCopycat

Cleric Advanced Player's Guide

At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead.

ReplacesWard Against Death

Cleric Core Rulebook

You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.

Cleric Advanced Player's Guide

As a standard action you can become a beacon of arcane energy until the end of your next turn.

ReplacesHand of the Acolyte

Cleric Advanced Player's Guide

At 8th level, you can emit a 30-foot aura of menace as a standard action.

ReplacesHoly Lance

Cleric Champions of Balance

You gain a +1 bonus on Charisma checks and Charisma-based skill checks against creatures that share your creature type (and subtype, if you are a humanoid).

ReplacesInspiring Word

Cleric Inner Sea Gods

As a standard action, you can stretch out your hand toward any visible fire source within 60 feet and beckon it toward you.

ReplacesFire Bolt

Cleric Core Rulebook

You can cast mending at will, using your cleric level as the caster level to repair damaged objects.

Cleric Advanced Player's Guide

At 8th level, you can create a wall of swirling ashes anywhere within 100 feet.

ReplacesFire Resistance

Cleric Advanced Player's Guide

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.

ReplacesTouch of Chaos

Cleric Advanced Player's Guide

At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level.

ReplacesWeapon Master

Cleric Champions of Corruption

As a full-round action that is considered an evil act and provokes attacks of opportunity, you can bite a helpless living or freshly killed creature, dealing 1d3 points of damage.

ReplacesTouch of Evil

Cleric Divine Anthology

At 8th level, you can emit an imperceptible 30-foot aura of distraction as a standard action for a number of rounds equal to your cleric level.

ReplacesCharming Smile

Cleric Advanced Player's Guide

At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to yo...

ReplacesDestructive Aura

Cleric Advanced Player's Guide

At 8th level, you can move through tunnels and caves with ease.

ReplacesAcid Resistance

Cleric Core Rulebook

You can imbue a target with chaos as a melee touch attack.

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