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Showing 81–100 of 170 domains.
Cleric Inner Sea Gods

As a standard action, you can create a 20-foot aura that causes enemies within to be overcome with feelings of isolation and loss.

ReplacesPart the Veil

Cleric Inner Sea Gods

As a standard action, you can cast a strengthened spell against a creature that damaged you since your last turn.

ReplacesTouch of Law

Cleric Core Rulebook

You can touch a creature to learn about its abilities and weaknesses.

Cleric Champions of Corruption

At 8th level, after taking damage from any source, you may attempt a DC 25 concentration check as an immediate action.

ReplacesScythe of Evil

Cleric Advanced Player's Guide

At 6th level, as a swift action, you can change the location of one of your blast runes.

ReplacesSpell Rune

Cleric Core Rulebook

You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ab...

Cleric Advanced Player's Guide

As a standard action, you can issue an inspiring command to your allies.

ReplacesInspiring Word

Cleric Divine Anthology

At 8th level, as a move action, you can extol the virtues of yourself or an ally within 60 feet that you can see.

ReplacesDivine Presence

Cleric Heroes of the Street

As a standard action, you can command a creature within 30 feet to refrain from committing a particular action (including any referenced in the spell forbid action).

ReplacesTouch of Law

Cleric Ultimate Wilderness

You can spontaneously swap out any of your domain spells for a summon nature's ally spell of the same level or lower, to a maximum of summon nature's ally VII.

ReplacesWooden Fist

Cleric Core Rulebook

You have the ability to ignore impediments to your mobility.

Cleric Advanced Player's Guide

As a standard action, you can emit a flash of light from your holy symbol or divine focus.

ReplacesSun's Blessing

Cleric Divine Anthology

As a swift action when you cast a spell with the electricity descriptor, you can designate one creature within line of sight.

ReplacesElectricity Resistance

Cleric Advanced Player's Guide

At 8th level, you can emit a 30-foot aura of forgetfulness for a number of rounds per day equal to your cleric level.

ReplacesEyes of Darkness

Cleric Advanced Player's Guide

As an immediate action, you can attempt to thwart a melee or ranged attack that targets you.

ReplacesDazing Touch

Cleric Inner Sea Gods

As a standard action, you can touch a willing creature, granting it a +4 sacred bonus on saving throws to resist charm, compulsion, and fear effects for 1 hour.

ReplacesTouch of Law

Cleric Core Rulebook

You can touch a willing creature as a standard action, giving it a bit of luck.

Cleric Advanced Player's Guide

At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action.

ReplacesCharming Smile

Cleric Core Rulebook

You can give a creature a vision of madness as a melee touch attack.

Cleric Core Rulebook

You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning.

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