Showing 141–160 of 170 domains.
Cleric
Champions of Balance
When a creature touches you or strikes you with a melee attack, you can activate this power as an immediate action.
ReplacesResistant Touch
Cleric
Advanced Player's Guide
With a touch, you can empower a weapon to affect incorporeal creatures.
ReplacesGentle Rest
Cleric
Inner Sea Gods
If you prepare your cleric spells while the stars are visible to you, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level.
ReplacesPart the Veil
Cleric
Advanced Player's Guide
At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies.
ReplacesLightning Lord
Cleric
Core Rulebook
As a standard action, you can touch a creature to give it great strength.
Cleric
Core Rulebook
Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt.
Cleric
Advanced Player's Guide
Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result.
ReplacesBattle Rage
Cleric
Advanced Player's Guide
At 8th level, when you make a Disable Device or Sleight of Hand check, you can roll twice and take the higher result.
ReplacesMaster's Illusion
Cleric
Divine Anthology
As a standard action, you can leach moisture and vitality from a living, corporeal creature you can see within 30 feet.
ReplacesSun's Blessing
Cleric
Divine Anthology
As a standard action, you can cause the ground in a 5-foot-radius burst centered on you to sprout twisting, thorny vines.
ReplacesWooden Fist
Cleric
Advanced Player's Guide
At 8th level, you can broaden your mental spectrum to encompass those around you.
ReplacesRemote Viewing
Cleric
Advanced Player's Guide
At 8th level, you can emit a 30-foot aura of repetition for a number of rounds per day equal to your cleric level.
ReplacesDancing Weapons
Cleric
Inner Sea Gods
Prior to making a melee attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage.
ReplacesDestructive Smite
Cleric
Advanced Player's Guide
Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (mi...
ReplacesAgile Feet
Cleric
Kobolds of Golarion
At 8th level, select a supernatural ranger trap.
ReplacesDancing Weapons
Cleric
Core Rulebook
As a free action, you can gain increased mobility for 1 round.
Cleric
Core Rulebook
You can create an illusory double of yourself as a move action.
Cleric
Divine Anthology
At 8th level, you can impart a shared vision of unfathomable ineffability to a living creature you touch as a standard action, after which your turn immediately ends.
ReplacesAura of Madness
Cleric
Inner Sea Gods
At 8th level, as an immediate action upon successfully hitting an opponent with a melee attack, you can choose to forgo the damage (but not any other effects of the attack) to instead affect the creat
ReplacesStaff of Order
Cleric
Advanced Player's Guide
You can cause a creature to take on some of the traits of the undead with a melee touch attack.
ReplacesBleeding Touch