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Showing 141–160 of 170 domains.
Cleric Champions of Balance

When a creature touches you or strikes you with a melee attack, you can activate this power as an immediate action.

ReplacesResistant Touch

Cleric Advanced Player's Guide

With a touch, you can empower a weapon to affect incorporeal creatures.

ReplacesGentle Rest

Cleric Inner Sea Gods

If you prepare your cleric spells while the stars are visible to you, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level.

ReplacesPart the Veil

Cleric Advanced Player's Guide

At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies.

ReplacesLightning Lord

Cleric Core Rulebook

As a standard action, you can touch a creature to give it great strength.

Cleric Core Rulebook

Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt.

Cleric Advanced Player's Guide

Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result.

ReplacesBattle Rage

Cleric Advanced Player's Guide

At 8th level, when you make a Disable Device or Sleight of Hand check, you can roll twice and take the higher result.

ReplacesMaster's Illusion

Cleric Divine Anthology

As a standard action, you can leach moisture and vitality from a living, corporeal creature you can see within 30 feet.

ReplacesSun's Blessing

Cleric Divine Anthology

As a standard action, you can cause the ground in a 5-foot-radius burst centered on you to sprout twisting, thorny vines.

ReplacesWooden Fist

Cleric Advanced Player's Guide

At 8th level, you can broaden your mental spectrum to encompass those around you.

ReplacesRemote Viewing

Cleric Advanced Player's Guide

At 8th level, you can emit a 30-foot aura of repetition for a number of rounds per day equal to your cleric level.

ReplacesDancing Weapons

Cleric Inner Sea Gods

Prior to making a melee attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage.

ReplacesDestructive Smite

Cleric Advanced Player's Guide

Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (mi...

ReplacesAgile Feet

Cleric Kobolds of Golarion

At 8th level, select a supernatural ranger trap.

ReplacesDancing Weapons

Cleric Core Rulebook

As a free action, you can gain increased mobility for 1 round.

Cleric Core Rulebook

You can create an illusory double of yourself as a move action.

Cleric Divine Anthology

At 8th level, you can impart a shared vision of unfathomable ineffability to a living creature you touch as a standard action, after which your turn immediately ends.

ReplacesAura of Madness

Cleric Inner Sea Gods

At 8th level, as an immediate action upon successfully hitting an opponent with a melee attack, you can choose to forgo the damage (but not any other effects of the attack) to instead affect the creat

ReplacesStaff of Order

Cleric Advanced Player's Guide

You can cause a creature to take on some of the traits of the undead with a melee touch attack.

ReplacesBleeding Touch

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