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Showing 1–24 of 52 feats.
Teamwork Advanced Player's Guide

You and an adjacent ally who also has this feat each gain +2 (or +4, if the ally has the same spell) on caster level checks to overcome spell resistance.

RequiresCaster level 1st.

Teamwork Ultimate Combat

+2 circumstance bonus to AC against flanking attackers while flanked and adjacent to an ally who also has this feat.

RequiresPerception 3 ranks.

Teamwork Ultimate Combat

Grant a foe you hit +2 to attack and damage against you; if it takes the bait, it provokes attacks of opportunity from your allies who have this feat.

RequiresBluff 5 ranks.

Teamwork Ultimate Combat

You and allied riders who also have this feat may share mount spaces (max two creatures per square) and charge through each other's mounts.

RequiresMounted Combat.

Teamwork Ultimate Combat

Provide first aid, treat poison, or treat caltrop wounds on an ally who also has this feat without provoking, and you may take 10 on the check.

RequiresHeal 5 ranks.

Teamwork Ultimate Intrigue

When you fail a Disable Device check against a trap, an adjacent ally who also has this feat and aided you may retry the check as an immediate action.

RequiresDisable Device 1 rank, trapfinding class feature., Disable Device 1.

Teamwork Ultimate Combat

When an ally who also has this feat charges a creature no farther from you than your speed, you may charge that creature as an immediate action.

RequiresYou have at least two other teamwork feats, base attack bonus +10.

Combat Teamwork Advanced Player's Guide

+2 competence bonus to CMD (+4 against foes larger than both of you) while adjacent to an ally who also has this feat.

Combat Teamwork Advanced Player's Guide

+2 competence bonus on combat maneuver checks (+4 to escape a grapple) while adjacent to an ally who also has this feat.

Combat Teamwork Advanced Class Guide

+1 on ranged attacks (+2 if two allies flank) against a foe your ally who also has this feat threatens without giving it cover.

RequiresPoint-Blank Shot

Combat Teamwork Advanced Class Guide

+2 on your next attack against a foe an ally who also has this feat charged and hit (before that ally's next turn).

Teamwork Advanced Player's Guide

Take an adjacent ally's Reflex save result instead of your own (falling prone if you do) and gain +2 cover AC vs. ranged attacks, while both of you have this feat.

Teamwork Ultimate Combat

+2 bonus on ranged attacks against a foe flanked by one or more allies who also have this feat.

RequiresPoint-Blank Shot, Precise Shot, one other teamwork feat.

Teamwork Ultimate Magic

Allies within 20 ft. who also have this feat may aid your Perform checks (including bardic performance) as an immediate action, up to four allies.

RequiresPerform 5 ranks

Teamwork Ultimate Combat

Allies who also have this feat provoke no attacks of opportunity for moving through your space or squares adjacent to you.

Teamwork Ultimate Combat

When an ally who also has this feat successfully feints a foe, that foe is also denied its Dex bonus to AC against your next attack.

RequiresBluff 1 rank.

Teamwork Advanced Race Guide

An ally who also has this feat may deal you 5+ points of damage to let you reroll a save against a mind-affecting effect, +1 per extra 5 damage dealt.

Requires<p class="stat-block-1">Hobgoblin Discipline, hobgoblin.</p>

Combat Teamwork Inner Sea Races

You fight harder when you're trying to score a quick kill in single combat before your ally does.

Teamwork Ultimate Wilderness

You and allies who also have this feat can cast personal-range spells on each other's familiars as touch spells.

RequiresFamiliar with the share spells ability

Combat Teamwork Ultimate Wilderness

When you aid an ally who also has this feat on a bull rush or trip, that ally may attempt the maneuver against foes two or more size categories larger.

Teamwork Advanced Race Guide

When you charge in the same round as an ally who also has this feat, gain +2 on attack and damage rolls (first attack only) on top of the charge bonus.

Requires<p class="stat-block-1">Base attack bonus +1, half-orc or orc.</p>

Teamwork Ultimate Combat

While adjacent to a flanked ally who also has this feat, spend a swift action for +2 AC against all flankers until your next turn.

RequiresBack to Back, Perception 5 ranks.

Teamwork Advanced Class Guide

When you use Duck and Cover and your evasion-capable ally makes its save, half the damage you would have taken transfers to that ally.

RequiresDuck and Cover

Teamwork Ultimate Combat

When an ally who also has this feat successfully feints a foe, that foe provokes an attack of opportunity from you.

RequiresBluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.