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Showing 1–24 of 82 feats.
Metamagic Planar Adventures

Turns an instantaneous area spell's zone into difficult terrain that penalizes Climb, Fly, and Swim checks for a few rounds; the spell gains the evil descriptor.

Metamagic +1 spell level Ultimate Wilderness

You can cast your spells underwater or into water with little difficulty.

Metamagic +5 spell level Mythic Adventures

Cast a spell as if it were its mythic version, without it counting as a mythic spell.

Metamagic Planar Adventures

A single-target spell forbids one chosen activity (moving, attacking, or casting) on the target's next turn if it fails its save; the spell gains the lawful descriptor.

Metamagic Elemental Master's Handbook

An acid, cold, electricity, or fire spell instead deals bludgeoning damage through high-pressure water and gains the water descriptor.

Metamagic Planar Adventures

A single-target spell also imposes a -2 penalty on attacks and damage (offensive) or grants a +2 morale bonus on skills and saves (beneficial); it gains the good descriptor.

Metamagic +1 spell level Advanced Player's Guide

You can direct a failed spell against a different target.

Metamagic Elemental Master's Handbook

After casting a water-descriptor spell you are sheathed in salt water, gaining DR/piercing equal to the spell's level for 1 round, with no slot cost increase.

Metamagic Magic Tactics Toolbox

A spell that grants a creature a new movement type increases that speed by 10 feet.

RequiresDex 13

Metamagic +2 spell level Ultimate Magic

A creature that takes acid or fire damage from your spell takes that same damage again at the start of its next turn.

Metamagic Legacy of the First World

Centers an instantaneous area spell on you and excludes you (and a smaller familiar in your square) from its effects, with no slot cost increase.

RequiresSpellcraft 3 ranks

Metamagic Wilderness Origins

A damaging spell also deals 2 points of ability damage to one physical or one mental ability array (your choice) as a magical aging effect.

Metamagic Dungeoneer's Handbook

A mind-affecting spell affects mindless oozes and vermin as though they were not mindless.

RequiresSpell Focus (enchantment), Knowledge (dungeoneering) 6 ranks

Metamagic +2 spell level Ultimate Magic

You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.

Metamagic Healer's Handbook

The spell is cast subject to the rules for the conditional favor spell, taking effect only when its stated condition is met.

Metamagic Blood of Angels

The spell is treated as maximized against evil creatures and creatures with the evil subtype, and is unchanged against everything else.

RequiresAasimar, able to prepare or cast consecrate

Metamagic +2 spell level Horror Adventures

A caster level check to dispel your spell that fails by 5 or more spreads the spell to the creature that attempted it.

Metamagic Healer's Handbook

Infuses a target with a dormant cure, breath of life, or restorative spell that triggers automatically under a condition you set, for up to 10 minutes per caster level.

RequiresAbility to cast cure spells (a cure spell is any spell with “cure” in its name)

Metamagic Planar Adventures

A creature slain within 1 round of a crypt spell's damage counts as killed by a death effect, undead it damages are sickened, and the spell gains the death descriptor.

Metamagic +3 spell level Advanced Player's Guide

A creature damaged by your spell is dazed for rounds equal to the spell's original level.

Metamagic Adventure Path #116: Fangs of War

An area spell can be cast now and triggered as a standard action any time within 1 minute per spell level.

Metamagic +1 spell level Advanced Player's Guide

Creatures in your spell's area must make concentration checks to cast spells or use spell-like abilities for 1 round.

Metamagic +3 spell level Ultimate Magic

You can cast the affected spell one additional time that day.

Metamagic Blood of Shadows

A light or darkness spell can invert its effect, lowering illumination like darkness/deeper darkness or raising it like light/daylight, with no slot cost increase.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.