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108 items · showing 25–48
Name Type Slot AuraCL Price Source
Hollow Rod
Three times per day, a kineticist can utilize the hollow rod in conjunction with a blast wild talent or the kinetic healer wild talent to augment that talent's destructive or healing capabilities, treating the wild talen
Rod — — — 121500 gp Occult Adventures
Liberator's Rod
This bronze rod is capped with a hollow head formed by sweeping aquiline wings shielding a continual flame.
Rod — moderate abjuration 9 30000 gp Ultimate Equipment
Logical Metamagic Rod Rod — — — 11000 gp Occult Adventures
Logical Metamagic Rod, Greater Rod — — — 24500 gp Occult Adventures
Logical Metamagic rod, Lesser Rod — — — 3000 gp Occult Adventures
Maximize Metamagic Rod
The wielder can cast up to three spells per day that are maximized as though using the Maximize Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Merciful Metamagic Rod
The wielder can cast up to three spells per day that deal nonlethal damage as though using the Merciful Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Overflowing Rod Rod — — — 25000 gp Occult Adventures
Persistent Metamagic Rod
The wielder can cast up to three spells per day as though using the Persistent Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Piercing Metamagic Rod
The wielder can cast up to three spells per day that overcome the spell resistance of a target as though use the Piercing Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Quicken Metamagic Rod
The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Reach Metamagic Rod
The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Refocusing Rod Rod — — — 5000 gp Occult Adventures
Rime Metamagic Rod
The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to the spell's actual level as thoug
Rod — strong no school 17 — Ultimate Equipment
Rod Of Absorption
This rod absorbs spells or spell-like abilities into itself.
Rod — strong abjuration 15 50000 gp Ultimate Equipment
Rod Of Alertness
This rod is indistinguishable from a +1 light mace .
Rod — moderate varies 11 85000 gp Ultimate Equipment
Rod Of Enemy Detection
This device pulses in the wielder's hand and points in the direction of any creature or creatures hostile to the bearer of the device (nearest ones first).
Rod — moderate divination 10 23500 gp Ultimate Equipment
Rod Of Flailing
Upon the command of its possessor, this rod activates, changing from a normal-seeming rod to a +3/+3 dire flail .
Rod — moderate enchantment 9 50000 gp Ultimate Equipment
Rod Of Flame Extinguishing
This rod can extinguish Medium or smaller nonmagical fires with simply a touch (a standard action).
Rod — strong transmutation 12 15000 gp Ultimate Equipment
Rod Of Lordly Might
This rod has functions that are spell-like, and it can also be used as a magic weapon of various sorts.
Rod — strong varies 19 70000 gp Ultimate Equipment
Rod Of Negation
This device negates the spell or spell-like function or functions of magic items.
Rod — strong varies 15 37000 gp Ultimate Equipment
Rod Of Rulership
This rod looks like a royal scepter worth at least 5,000 gp in materials and workmanship alone.
Rod — strong enchantment 20 60000 gp Ultimate Equipment
Rod Of Security
This item creates a nondimensional space, a pocket paradise.
Rod — strong conjuration 20 61000 gp Ultimate Equipment
Rod Of Splendor
The possessor of this fantastically bejeweled rod gains a +4 enhancement bonus to her Charisma score for as long as she holds or carries the item.
Rod — strong conjuration and transmutation 12 25000 gp Ultimate Equipment
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