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108 items · showing 1–24
Name Type Slot AuraCL Price Source
Bouncing Metamagic Rod
The wielder can cast up to three spells per day that bounce as though using the Bouncing Spell feat .
Rod — strong no school 17 — Ultimate Equipment
Burning Metamagic Rod
The wielder can cast up to three spells per day that deal extra acid or fire damage as though using the Burning Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Caduceus Rod
+5 insight bonus on Craft (alchemy) checks and a +1 insight bonus on attack and damage rolls with alchemical items, including alchemists' bombs.
Rod — — — 142000 gp Occult Adventures
Concussive Metamagic Rod
Up to three times per day the wielder can cast a spell with the sonic descriptor that causes those who take damage from that spell to take a 2 penalty on attack rolls, saving throws, skill checks, and
Rod — strong no school 17 — Ultimate Equipment
Conduit Rod
This stout, dense rod is always constructed of highly conductive metal, shot through with weblike veins of white or yellow glass.
Rod — moderate abjuration 12 12000 gp Ultimate Equipment
Dazing Metamagic Rod
The wielder can cast up to three spells per day that daze affected creatures as though using the Dazing Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Disruptive Metamagic Rod
The wielder can cast up to three spells per day that are disruptive as though using the Disruptive Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Earthbind Rod
This rod looks like nothing more than a large, strange sliver of rough granite.
Rod — moderate transmutation 6 26500 gp Ultimate Equipment
Echoing Metamagic Rod
The wielder can cast up to three spells per day that can be cast an additional time that day as if using the Echoing Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Ectoplasmic Metamagic Rod
The wielder can cast up to three spells per day that have full effect against incorporeal creatures, as though she were using the Ectoplasmic Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Elemental Metamagic Rod
Each elemental metamagic rod is built with the power to control and transform a specific energy type (acid, cold, electricity, or fire).
Rod — strong no school 17 — Ultimate Equipment
Empower Metamagic Rod
The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Enlarge Metamagic Rod
The wielder can cast up to three spells per day that are enlarged as though using the Enlarge Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Extend Metamagic Rod
The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Fearsome Metamagic Rod Rod — — — 32500 gp Occult Adventures
Fearsome Metamagic Rod, Greater Rod — — — 73000 gp Occult Adventures
Fearsome Metamagic Rod, Lesser Rod — — — 9000 gp Occult Adventures
Fiery Nimbus Rod
This rod functions as a +1 flaming burst light mace .
Rod — moderate evocation 6 22305 gp Ultimate Equipment
Flaring Metamagic Rod
The wielder can cast up to three spells per day with the electricity, fire, or light descriptor that dazzle creatures that take damage from that spell for a number of rounds equal to the actual level
Rod — strong no school 17 — Ultimate Equipment
Focused Metamagic Rod
The wielder can cast up to three spells per day that are focused as though using the Focused Spell feat.
Rod — strong no school 17 — Ultimate Equipment
Furious Metamagic Rod Rod — — — 11000 gp Occult Adventures
Furious Metamagic Rod, Greater Rod — — — 24500 gp Occult Adventures
Furious Metamagic Rod, Lesser Rod — — — 3000 gp Occult Adventures
Grounding Rod
This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other.
Rod — faint abjuration 5 12000 gp Ultimate Equipment
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.