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139 items · showing 97–120
Name Type Slot AuraCL Price Source
Phase Locking
A phase locking weapon interferes with dimensional travel.
Weapon — moderate abjuration 7 2 gp Ultimate Equipment
Pistol of the Infinite Sky
An infinity symbol is engraved on both sides of this +5 pistol 's mother of pearl grip, and the barrel is adorned with gold depicting the moon, planets, and stars against a night sky of the pistol's c
Weapon — strong conjuration 15 73300 gp Ultimate Equipment
Planar
A planar weapon is effective against all types of extradimensional beings, able to pierce their resistance to physical harm.
Weapon — moderate conjuration 9 1 gp Ultimate Equipment
Polarity Hammer
This +1/+1 meteor hammer is always made of ferrous metals, and has weighted spheres on either end of its sturdy dark chain.
Weapon — moderate transmutation 8 12310 gp Ultimate Equipment
Prying Star
Plants a magical sensor on the target that is active for 9 minutes.
Weapon — — — 646 gp Ultimate Intrigue
Quarterstaff of Vaulting
This +1/+1 darkwood quarterstaff grants superior balance and acrobatic skill.
Weapon — faint transmutation 5 19100 gp Ultimate Equipment
Quenching
This special ability can only be placed on melee weapons.
Weapon — faint transmutation 5 1 gp Ultimate Equipment
Reliable
This special ability can only be placed on firearms.
Weapon — moderate transmutation 8 1 gp Ultimate Equipment
Reliable, Greater
This special ability can only be placed on firearms.
Weapon — strong enchantment 12 3 gp Ultimate Equipment
Repositioning
This special ability can only be placed on melee weapons.
Weapon — moderate enchantment 10 3 gp Ultimate Equipment
Returning
This special ability can only be placed on a weapon that can be thrown.
Weapon — moderate transmutation 7 1 gp Ultimate Equipment
Scimitar of the Spellthief
This curved blade of golden metal, a +1 keen heartseeking spellstealing scimitar , is the bane of spellcasters.
Weapon — strong divination 13 75815 gp Ultimate Equipment
Seaborne
This special ability can only be placed on melee weapons.
Weapon — moderate transmutation 7 1 gp Ultimate Equipment
Second Chance
This special ability can only be placed on bows.
Weapon — moderate abjuration 11 4 gp Ultimate Equipment
Seeking
This special ability can only be placed on ranged weapons.
Weapon — strong divination 12 1 gp Ultimate Equipment
Serpent's Fang
Dagger holds up to 5 doses of poison in an extradimentional space, wielder can release one onto the blade as a swift action.
Weapon — — — 2 gp Ultimate Intrigue
Shock
Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit.
Weapon — moderate evocation 8 1 gp Ultimate Equipment
Shocking Burst
A shocking burst weapon functions as a shock weapon that explodes with electricity upon striking a successful critical hit.
Weapon — moderate evocation 10 2 gp Ultimate Equipment
Silent Sentry Crossbow
Reduces sniping penalty by 5, 3/day can set an invisible alarm line up to 180 ft long.
Weapon — — — 35 gp Ultimate Intrigue
Speed
When making a full-attack action, the wielder of a speed weapon may make one extra attack with it.
Weapon — moderate transmutation 7 3 gp Ultimate Equipment
Spell Storing
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon.
Weapon — strong evocation and varies 12 1 gp Ultimate Equipment
Spellstealing
This special ability can only be placed on melee weapons.
Weapon — strong divination 13 3 gp Ultimate Equipment
Spider's Fang
This punching dagger's blade is engraved with images of spider webs.
Weapon — moderate evocation 10 79102 gp Ultimate Equipment
Spirit Caller
The spirit caller is a +1 ghost touch mere club carved of nephrite jade.
Weapon — moderate necromancy 9 25302 gp Ultimate Equipment
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.