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Amulet of the Blooded (Abyssal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Abyssal gain electricity resistance 5, +2 save vs.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Accursed)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Accursed +2 save vs.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Celestial)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Celestial gain acid resistance 5, cold resistance 5; 3/day fire ray (30 ft., touch attack): 1d4+4 damage aginst evil
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Destined)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Destined +2 luck bonus on all saves and AC during surprise rounds or when unaware of attack; 1/day reroll one attack
|
Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
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Amulet of the Blooded (Draconic Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain acid resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 acid damage, 60-ft.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Draconic Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain cold resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 cold damage, 30-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Blooded (Draconic Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain electricity resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 electricity damage, 60
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Draconic Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain fire resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 fire damage, 30-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain acid resistance 5; 1/day elemental burst (4d6 acid damage, 20-ft.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain cold resistance 5; 1/day elemental burst (4d6 cold damage, 20-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain electricity resistance 5; 1/day elemental burst (4d6 electricity damage, 20-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Blooded (Elemental Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain fire resistance 5; 1/day elemental burst (4d6 fire damage, 20-ft.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Blooded (Fey)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Fey 9 rounds/day greater invisibility; 3/day cause debilitating laughter with a melee touch attack|!PREABILITY:1,CATE
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Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
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Amulet of the Blooded (Infernal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Infernal gain fire resistance 5, +2 save vs.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Blooded (Undead)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Undead gain cold resistance 5 and DR 5/- vs.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Planes
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Wondrous Item |
Neck |
strong conjuration |
15 |
120000 gp |
Core Rulebook |
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Amulet of the Spirits (Battle)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Battle,Spirit Bond ~ Battle 1/day activate battle ward (+3 deflection bonus to AC, reduced by 1 each time attacked
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Bones)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Bones,Spirit Bond ~ Bones 1/day gain +2 deflection bonus to AC for 8 rounds; 1/day cause creature within 30 ft.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Flame)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Flame,Spirit Bond ~ Flame 2/day activate fire ward (next melee attacker takes 1d6+4 fire damage); 2/day cause crea
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Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Heavens)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Heavens,Spirit Bond ~ Heavens can determine precise location when open sky can be seen at night; add Wisdom modifi
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Wondrous Item |
Neck |
— |
— |
8000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Life)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Life,Spirit Bond ~ Life regain 1d6 more hit points from any cure spell; 1/day cut off creature within 30 ft.
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Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Stone)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Stone,Spirit Bond ~ Stone 1/day activate ward of stone (DR 5/adamantine against next 2 attacks); 1/day give creatu
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Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Waves)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Waves,Spirit Bond ~ Waves 1/day activate ward of mist (blur until 2 attacks miss because of concealment); 1/day ca
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Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
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Amulet of the Spirits (Wind)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Wind,Spirit Bond ~ Wind 1/day activate ward of wind (ranged attacks get 20% miss chance) for 1 minute; 1/day cause
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Wondrous Item |
Neck |
— |
— |
8000 gp |
Advanced Class Guide |