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1222 items · showing 25–48
Name Type Slot AuraCL Price Source
Amulet of the Blooded (Abyssal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Abyssal gain electricity resistance 5, +2 save vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Accursed)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Accursed +2 save vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Celestial)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Celestial gain acid resistance 5, cold resistance 5; 3/day fire ray (30 ft., touch attack): 1d4+4 damage aginst evil
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Destined)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Destined +2 luck bonus on all saves and AC during surprise rounds or when unaware of attack; 1/day reroll one attack
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain acid resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 acid damage, 60-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain cold resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 cold damage, 30-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain electricity resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 electricity damage, 60
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain fire resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 fire damage, 30-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain acid resistance 5; 1/day elemental burst (4d6 acid damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain cold resistance 5; 1/day elemental burst (4d6 cold damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain electricity resistance 5; 1/day elemental burst (4d6 electricity damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain fire resistance 5; 1/day elemental burst (4d6 fire damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Fey)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Fey 9 rounds/day greater invisibility; 3/day cause debilitating laughter with a melee touch attack|!PREABILITY:1,CATE
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Blooded (Infernal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Infernal gain fire resistance 5, +2 save vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Undead)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Undead gain cold resistance 5 and DR 5/- vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Planes Wondrous Item Neck strong conjuration 15 120000 gp Core Rulebook
Amulet of the Spirits (Battle)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Battle,Spirit Bond ~ Battle 1/day activate battle ward (+3 deflection bonus to AC, reduced by 1 each time attacked
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Bones)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Bones,Spirit Bond ~ Bones 1/day gain +2 deflection bonus to AC for 8 rounds; 1/day cause creature within 30 ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Flame)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Flame,Spirit Bond ~ Flame 2/day activate fire ward (next melee attacker takes 1d6+4 fire damage); 2/day cause crea
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Spirits (Heavens)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Heavens,Spirit Bond ~ Heavens can determine precise location when open sky can be seen at night; add Wisdom modifi
Wondrous Item Neck — — 8000 gp Advanced Class Guide
Amulet of the Spirits (Life)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Life,Spirit Bond ~ Life regain 1d6 more hit points from any cure spell; 1/day cut off creature within 30 ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Stone)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Stone,Spirit Bond ~ Stone 1/day activate ward of stone (DR 5/adamantine against next 2 attacks); 1/day give creatu
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Spirits (Waves)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Waves,Spirit Bond ~ Waves 1/day activate ward of mist (blur until 2 attacks miss because of concealment); 1/day ca
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Spirits (Wind)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Wind,Spirit Bond ~ Wind 1/day activate ward of wind (ranged attacks get 20% miss chance) for 1 minute; 1/day cause
Wondrous Item Neck — — 8000 gp Advanced Class Guide
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